King's Orders
King's Orders player count right now
- Playing now
- 2
- Peak 24h
- 2
- Peak 30d
- 6
- Record since SteamStat tracking began
- 6
Developer: AFTERLIFE👻
Publisher: Games Operators
King's Orders Steam player chart: 30 days, 90 days, all data
SteamStat has tracked King's Orders since November 7, 2026. A break in the line is a day without samples.
Average players
Hourly detail
King's Orders player count by month
King's Orders has 2 players in-game right now, and the 24-hour peak is 2. The peak so far in November 2026 is 6 players, 2 on average.
| Month | Average players | Change | Peak players |
|---|---|---|---|
| November 2026 (so far) | 2 | — | 6 |
From SteamStat's own samples of the Steam player count since tracking began. Change compares a month's average with the month before.
King's Orders price history on Steam
Prices in the US Steam store, USD.
- Price now
- $14.99
- Lowest recorded
- $10.19
- Highest recorded
- $14.99
- Price changes
- 12
Recent price changes
| Date | Price | Change |
|---|---|---|
| $14.99 | +47% | |
| $10.19 | -32% | |
| $14.99 | +43% | |
| $10.49 | -4% | |
| $10.94 | -27% | |
| $14.99 | +33% | |
| $11.24 | -25% | |
| $14.99 | +28% |
SteamStat has recorded the price of King's Orders since April 28, 2024. The lowest is the lowest paid price: free giveaways are not counted.
At a glance
King's Orders has 2 players in-game right now, 100% of its 24-hour peak of 2. The record since SteamStat started tracking it is 6 players, set on November 7, 2026. 266 Steam reviews rate it “Mixed” (70% positive). Released on October 25, 2024 by AFTERLIFE👻. Current price: $14.99.
Estimated Steam sales
About 13,000 copies sold on Steam, most likely between 8,000 and 28,000.
Gross revenue: about $150,000. After refunds, VAT and Steam's cut, the developer keeps around $86,000.
Valve does not publish sales figures, so this is our estimate. It comes from 266 Steam reviews and the $14.99 base price, as of November 12, 2026. How we count
What players say about King's Orders
King's Orders is an ambitious grand strategy game with a strong, unique core mechanic centered on indirect command and communication delays. While players praise the immersive concept of acting as a medieval ruler in a war room, the current execution is frequently described as tedious, with clunky user interface navigation and significant AI balancing issues that hinder the overall experience.
What players like
-
Unique gameplay mechanic 22 of 61 reviews
The system of sending orders via letters and receiving reports is widely praised for forcing players to engage with the historical limitations of medieval communication and indirect command.
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Immersive atmosphere 14 of 61 reviews
Players appreciate the role of a ruler managing an empire from a command center, which creates a distinct sense of place compared to standard strategy titles.
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Value for money 8 of 61 reviews
Many users consider the game a fair purchase for its price point, noting that the experimental and ambitious design makes it worth supporting.
What players criticise
-
Clunky user interface 28 of 61 reviews
Reviewers frequently describe the UI as tedious, requiring repetitive clicking through multiple submenus to perform basic tasks like building, upgrading, or moving troops.
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Aggressive and unpredictable AI 19 of 61 reviews
AI factions often declare war without clear cause or diplomatic reasoning, and the diplomatic system is widely criticized as being underdeveloped and overly hostile.
-
Pacing and speed 12 of 61 reviews
Even at the slowest speed settings, players find it difficult to keep up with the volume of reports, often feeling overwhelmed and unable to manage their territory effectively.
-
Technical instability 9 of 61 reviews
Reports mention persistent bugs such as save files failing to load, the user interface getting stuck, and occasional glitches in the tutorial phase.
Best for: Players who appreciate experimental strategy mechanics and niche simulations and are willing to overlook UI and technical roughness to experience a unique gameplay loop.
Not for you if: Players who require polished, intuitive interfaces, reliable AI diplomacy, and deep long-term mechanical systems, or those who find repetitive menu navigation frustrating.
King's Orders — questions players ask
- Does the AI behave logically?
- No, reviewers frequently report that AI factions declare war without provocation or logical reasoning, often making diplomacy feel broken or useless.
- Are there technical issues?
- Yes, several players have encountered game-breaking bugs, including save files that will not load and the application getting stuck during transitions.
- Is the interface difficult to use?
- The interface is widely criticized for being clunky, as it requires excessive clicking through many submenus to execute even simple, everyday commands.
Summarised automatically from 61 English Steam reviews — helpful and recent, positive and negative — on August 29, 2026.
The themes above come from English reviews written October 2024 – August 2026 (116 in total, 31 of them in the last 12 months). See reviews by month
King's Orders reviews by month
Positive and negative Steam reviews in all languages, from the store's review graph. Updated November 11, 2026.
Steam's graph counts 273 reviews of King's Orders from October 2024 to October 2026. On average 29.7% of them are negative. The busiest month was October 2024 with 71 reviews.
No month stands out: the share of negative reviews stayed close to the average.
A month is marked when it has at least 50 reviews and its share of negative reviews is at least 1.5 times the average and at least 20 points above it. If that month also had at least 3 times the usual (median) number of reviews, it is marked as possible review bombing.
Description
WHAT IS KING’S ORDERS?
In King’s Orders, you play as a medieval ruler. Your goal is to manage armies and cities on a map of Europe. Give orders by sending letters to your generals and make decisions based on the reports you receive. Re-enact historical events and see how you can change the course of history. Create a dominating empire that shall last for centuries!MEDIEVAL EUROPE
From the frozen Scandinavia to the coast of Africa - claim new territories, expand your influence, and replay unique scenarios. Each one will challenge you with the most pivotal battles of the Middle Ages, with the outcome hinging on your actions. The Hundred Years' War, the Polish–Lithuanian–Teutonic War, the Reconquista - each can be a setting for your plan to achieve total victory. Do you possess the strategic prowess to forge an ultimate plan that will fulfill your ambitions, regardless of the obstacles?KING’S STRATEGY
King’s Orders is designed for players seeking a more immersive experience than traditional real-time strategies. Communicate with your troops by dispatching messengers with your letters. Send orders and wait for results. Remember it takes time for your runner to deliver the message and the route is full of dangers. Realism is magnified by the lack of battle preview in real-time. Your understanding of events is solely derived from received reports, requiring you to envision the battle and make subsequent decisions based on the information at hand.DIVIDE AND RULE!
Conquer cities and seize control of valuable luxury goods. Gained gold gives you various opportunities, so spend it wisely. Will you train more troops or focus on fortifying? You decide what kind of ruler you are and how you’re about to manage the economy. Every decision has consequences, and unpopular choices may lead to rebellion against you. Ensure the loyalty and morale of your generals, as they play a crucial role in helping you control the populace.Supported languages: english, french, german, polish
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Description and screenshots are provided by the publisher via the Steam Store page.
System Requirements
Windows
- OS *: Windows XP SP3 / Vista / 7 / 8 / 10
- Processor: Core i3 3.1 GHz or AMD Phenom II X3 2/8 GHz
- Memory: 4 GB RAM
- Graphics: GeForce GTX560 or Radeon HD6870 with 1GB VRAM
- Storage: 2 GB available space
- OS: Windows 10
- Processor: Core i7-4790
- Memory: 8 MB RAM
- Graphics: GeForce GTX 1060
- Storage: 2 MB available space
User Reviews
Cute little game with a lot of potential but many problems that undermine it.
The Good:
The concept of sending messengers and having a delay in tactical overview of what is happening is a fresh take on strategy and interesting for a while
The Bad:
- The UI is inconsistent as someone else commented, the space bar doesn't always unpause-pause the game in every screen
- The game likes to unpause on different button presses (especially when reading messages) and I haven't found a way to turn it off. Worse unlike other games where the difference between a paused and unpaused game is a gray/color screen or a giant pause button over the entire display, here it's a tiny little play button along the top row, and because of the concept of messengers things don't move immediately so it can take days or months for you to notice that the game unpaused itself.. Either give us an option to disable autoresume on random buttons or make it visually in your face.
- Spies are just a pain in the ass, spies have different things they can do but most feel like flavor text, the only thing that matters is how much troops an army or a town has and thats an instant report, everything else is just for fun.
- There are no anti-spy actions you can take, for example tell your spy to hunt other spies, put him on counter-intelligence. This is more exaggerated when playing the free for all Europe map, because the AI will spam spies like there is no tomorrow. BUT they don't actually do anything with those spies except maybe disable a building or lower random morale. Which honestly doesn't even matter at one point, it's just annoying.
- What is more annoying is random message interception. Now someone might say thats the point in a game with messengers, but honestly I disagree, the message gets intercepted and nothing, you immediately get informed that it got intercepted and then just send 10 more messages to make sure they go through. Since the interception of messages is not a toggle or an action it just randomly happens when a spy is nearby (regardless if they are friendly or at war with you). And the AI loves to pile them on your capital.
- Even though this is supposed to be set in the middle ages, some use of terms (especially with spies) and the concept that the Europe map gets turned into a blood-fest hints that the developers wanted to make a ww2 game but then for some reason gave up and made a medieval one. Which honestly breaks the medieval immersion for me.
- The AI is crazy bad, especially on larger maps, I am guessing there are a couple of systems overlapping, namely different power groups that the AI is preset to join (Seljuks and the Abbasids, Holy Roman Empire and the Papal States, etc.) and then actions to improve or reduce relations impact the likelihood for the AI to declare war. BUT it's a domino effect, once one AI nation is sufficiently weakened the other AI start behaving like sharks, immediately lowering relations and then doggpiling that nation across the world, which then causes other nations (including the initial enemies of the nation that is being doggpiled on, which doesn't make sense) to immediately reduce relations. After a while this makes everyone at war with everyone, Abbasids at war with Poland, Wales attacking Novgorod, Sicily at war with Norway, etc. What is worse is that even if the other AI's don't declare war on the nation that is being attacked, at some point that defender nation gets crazy and starts declaring war on everyone even if they have no chance in hell of winning. For example Sicily that is at war with the Papal states, Tuscany, Venice, Hungary, Byzantine, Seljuks, France, England then declares war on the HRE! On the other hand it's really easy for the player to keep relations from dropping below 20-30 by just spamming raise relations every time it expires.
- The AI is really bad at economy. It will prioritize defensive and military structures everywhere and then run out of money. Forcing itself to run around the map with armies that have 50 peasants and some infantry and archers since they used all their money on buildings instead. They also like to immediately put all their cities on fortify when war starts which reduces their economy even further (fortify reduces taxes and trade by 25%). Honestly you don't even need to fight them, they will kamikazee their weak armies into your land where you have stacks with a few thousand soldiers of each type (because you didn't destroy your own economy) and then they will just implode because they ran out of money and automatically turn rebel. Since they will immediately buy another general to max capacity even if they have no money or troops to support it with or even have no use for it.
- Last but not least, the fact that the devs bundled the save and load game into one screen is plain old devious. You know what you did, and shame on you...
The core gimmick of the game just isn't good enough to make up for how slobberly the AI is.
I was really excited to try this one, as someone that's very interested in games using incomplete information, order delay and generals that have their own autonomy, but I refunded it within an hour.
There is nothing conceptually wrong with the game. The UI, however, is so badly conceived that I couldn't stomach playing it. To give an example, suppose you want to build a blacksmith. The game requires you to go in and draft an order for it, which involves clicking through several layers of menus. Even in games that have the same shtick as this, like Grand Tactician: Civil War (it has order delay), you would be able to - for a direct, single order - just click on the thing and move it/click on the UI and build it. There's nothing that would be changed mechanically if you could just press a button to build stuff, even if it took time (because of the order delay) for it to start, but making me go through this is just so tedious I can't put up with it.
If the devs ever come out with a sequel or another game that plays with these ideas I'm willing to try it.
Hands down the most realistic campaign movement and command logistics I’ve seen in a medieval strategy game. Instead of playing as an omniscient god with instant map updates, you're forced to make high-stakes decisions using delayed, spotty, and unreliable information—capturing the actual friction of historical warfare. Yes, it’s currently buggy and clearly unfinished, but the core concept is brilliant. If you like Total War, Crusader Kings, or Bannerlord but wish strategy games captured the true chaos and order delays of ancient warfare, give this a look. I bought this with my own money and nobody paid me for this review; I’m just genuinely excited for its future.
it should've been smaller scale, with retinues and forts, not cities and armies
Additional Information
| Developer | AFTERLIFE👻 |
| Publisher | Games Operators |
| Platforms | Windows |
| Age rating | None |
| Release date | October 25, 2024 |
| User reviews | 70% positive (266) |
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