Summoners War

Summoners War

Liczba graczy Summoners War teraz

Teraz gra
4 347
Szczyt 24h
6 295
Szczyt 30d
6 295
Rekord od początku pomiarów SteamStat
8 683
3.0
W większości pozytywne
Za darmo
Sklep Steam

Deweloper: Com2uS

Wydawca: Com2uS

Wykres graczy Summoners War na Steam

0 2 tys. 4 tys. 6 tys. 8 tys. 15 paź 29 paź 13 lis 12 lis 2026: Średnia dzienna 5 100, Szczyt dzienny 6 29513 lis 2026: Średnia dzienna 4 391, Szczyt dzienny 4 461
Szczyt dzienny Średnia dzienna Brak danych 23 października 2026 – 1 listopada 2026: awaria zbierania danych SteamStat.

SteamStat śledzi Summoners War od 3 lutego 2026. Przerwa w linii to dzień bez pomiarów.

Średnia liczba graczy

5 048
24 godziny
5 048
7 dni
5 048
30 dni

Według godzin

Rozdzielczość:

Liczba graczy Summoners War według miesięcy

W Summoners War gra teraz 4 347 osób, a szczyt z ostatnich 24 godzin to 6 295. Szczyt w bieżącym miesiącu (listopad 2026) to jak dotąd 6 295 graczy, średnio 4 746.

Miesiąc Średnio graczy Zmiana Szczyt graczy
listopad 2026 (w toku) 4 746 — 6 295
luty 2026 6 824 — 8 683

Na podstawie własnych pomiarów liczby graczy Steam, które SteamStat prowadzi od początku pomiarów. Zmiana porównuje średnią miesiąca z poprzednim miesiącem.

W skrócie

W grze Summoners War jest teraz 4 347 graczy — 69% szczytu z ostatnich 24 godzin (6 295). Rekord od początku pomiarów SteamStat to 8 683 graczy (7 lutego 2026). 10 896 recenzji na Steam ocenia grę jako „W większości pozytywne” (71% pozytywnych). Premiera: 7 stycznia 2024, deweloper: Com2uS. Gra jest darmowa.

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Opis

Summoners War: Sky Arena

The legendary turn-based strategy RPG with immersive storytelling — loved by Summoners worldwide!

Join the spectacular global war alongside over 1,000 Monsters and experience the ultimate strategic fantasy battle.

The more you fight and refine your perfect strategies, the more your Monsters will grow into cherished companions across the Sky Islands.

[Summoners War: Sky Arena]

Official Community:

▶ Game Features

◆ Stunning Action and Infinite Strategy

Experience dynamic battles in a truly different fantasy world!

Utilize 23 types of Rune Sets, each with unique effects,

and build your own strategy to claim victory.

◆ The True Essence of a Collectible RPG: Massive Monster Collection

Fire, Water, Wind, Light, and Dark!

Five attributes and over 1,000 Monsters, each with distinctive skills and styles.

Maximize each Monster’s individuality and craft the ultimate strategy for thrilling victories!

◆ Infinite Possibilities! Upgraded Monster Summoning and Growth

Obtain a guaranteed default 5-star Monster with Summon Mileage that accumulates as you summon.

Power up Monsters with Relics, the new equipment that grants immense strength.

Build the ultimate Monster that stands above the rest!

◆ A World of Endless Adventure and Battle

Village, battle, adventure, collection, growth, and crafting!

Uncover the schemes of dark forces and take down powerful bosses like Dragons and Giants.

Join real-time 3-player raids, awaken new power in the Dimension Hole,

explore Tartarus’ Labyrinth, hunt giant slimes with guildmates,

and engage in intense Guild PvP battles.

◆ Real-Time Global Strategy Battles

Real-time tactical duels that begin with Pick & Ban!

Engage others in Challenge Battle, where victory belongs to strategy with equally provided Monsters.

Compete in the World Arena, the pinnacle of strategic combat,

and prove your mastery on the global stage in the SWC (Summoners War World Championship)!

◆ Fast Growth Support System to Become a Stronger Summoner

Farm efficiently with Ameria's Luck and Scout Battle!

From support quests for new and returning Summoners to special tasks that guarantee a 5-star Monster!

Dive into the world of Summoners War at lightning speed!

Obsługiwane języki: english, french, italian, german, spanish - spain, arabic, japanese, korean, russian, simplified chinese, thai, traditional chinese, turkish, vietnamese, indonesian, portuguese - brazil

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Opis i zrzuty ekranu pochodzą od wydawcy (źródło: strona w Sklepie Steam).

Wymagania systemowe

Windows

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: windows10 (64bit)
  • Processor: Intel Core i3
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 460 or higher
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: Onboard Audio or higher
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: windows10 (64bit)
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 660 or higher
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: Onboard Audio or higher

Mac

Minimum:
    Recommended:

      Linux

      Minimum:
        Recommended:

          Recenzje użytkowników

          Polecam 17 września 2026 07:09
          0 0

          Sporo grindu ale w międzyczasie można robić wiele innych rzeczy, a wsparcie dla nowych graczy jest potężne w porównaniu do stanu sprzed 10 lat, co pomoże w dogonieniu innych jak i oczywiście w najlepszym aspekcie tej gry - summonowaniu postaci, których jest tu bardzo dużo.

          Czas gry: 15529 godz. Produkt zakupiony na Steam
          Polecam 15 sierpnia 2026 15:30
          0 0

          Ogólnie bardzo fajna gra. Potrafi wciągnąć na wiele godzin gry.
          Jedyny i chyba największy minus jaki zauważyłem to to że nie można wyłączyć animacji uderzenia krytycznego który czasem podczas walki się uruchamia. Dla mnie jest to denerwujące.

          Czas gry: 1954 godz. Produkt zakupiony na Steam
          Nie polecam 11 stycznia 2026 10:49
          1 0

          I've been playing this game for almost 10 years on my mobile.

          Over time, as long as you're into PVE, it can be really fun. Acquiring characters and leveling them up, unlocking content, and so on. The problem arises when you realize that this content is quickly limited and the "serious" end-game PVP gameplay begins. In this context, this game is absolutely, dramatically, hopeless, and playing it makes about as much sense as swimming in the desert. I mean, you can pretend it's fun — or start healing yourself.

          The first problem is runes. Of course, like all games of this type, here too, we farm runes to make characters stronger. The problem is that 90% of runes require a single stat (speed), and you'll never get it. I could farm 10 hours a day for several years straight, and I have three, maybe four, worthy runes. Top-tier ones.

          There's no such thing as "different tactics" in this game. There's only one right way — you have to be faster, and the rest is just extra. If you're looking to excel at improvisation, you've come to the wrong place. Of course, there are SINGLE exceptions, but even if we take a mob like Leo, who was theoretically supposed to change something by limiting SPD, the speed of everyone else in the team still matters because he doesn't give his own auto-movement, so the rest have to be faster than the opponent. Absolutely idiotic.

          Next. Some might say that there are so many possible set combinations that surely something else could be invented. Well, no – because 90% of players and 100% of the top players wear two sets – SWIFT (to be faster) and VIOLENT (but they have to be fast).

          Swifts grant an additional % speed, and violets give a chance for the mob to move again (for example, four times in a row). And here we come to the main problem of this game – it's completely devastated by the aforementioned runes. You can farm runes for 10 years, have the best mobs, even be faster – and then someone with weak runes will move 8-12 times while you moved 3, and the fight is over.

          In this game, you have NO influence on the final score, despite the smiling, heavily paid influencers who show you on YouTube how beautifully they win fights. I played this game at a high level and I know what it's really like. One set run, one combination, and constant juggling. Pure idiocy.

          The problem can be solved with a single sentence: "The extra movement gained by the violent set allows you to use only your basic skill." At this point, we have a ton of mobs that will benefit from it — and everything else needs to be rebuilt, and PVP starts to make sense. But why bother when you can have stupid solutions and constantly make the game easier for new players instead of considering why experienced players are leaving?

          So we have a game that's being ruined by ONE set rune and the requirement of ONE stat – and that's not the end of the idiocy.

          Your mobs have skills and can do all sorts of things with them. But you know what? They CAN – they don't HAVE to. All skills in this game are random – dependent on tricked-out stats that are inserted for fun. That is, we have the accuracy stat (which determines whether the skill succeeds) and the resistance stat (whether the opponent can defend). The problem is, I can have a mob with 100% resistance and watch it not move a single time for 5 minutes because every hit is stunned by an opponent with 10% accuracy. And that's completely normal. It doesn't matter how many or what you have – because every battle's outcome is determined by RNG and pure randomness (which isn't entirely random, because very often from the very beginning of the battle, it's clear who's going to win, and the game does everything it can to make that happen).


          So you're playing a game that demands thousands of hours of grinding, only to be finally told that you have no influence on the final outcome. Congratulations.

          And finally, the mobs. There are 5 elements. Three are available normally and two are hidden behind a paywall. Light & Dark. If someone tells you you can get them too, feel free to laugh at them. I don't know how many there are, but it's probably easily a third of all the elements in the game. After 10 years of playing, I've never encountered ONE. Not a single one in 10 years. They exist only to give fools something to spend their $$$ on.

          So, you have no influence on the outcome; obtaining decent runes takes years of grinding, and forget about the most elite mobs, because they're there to attract naive players.

          There's a fine line between a game that's difficult yet satisfying, and one that's stupidly difficult because the developers don't understand the genre they're working on. Unfortunately, the fact that SW came first and people played because they had no competition worked here. Today, there is competition, and it's done MUCH better by people who understand the genre. There is just a lot of frustration and stupid solutions here.

          Czas gry: 176 godz. Produkt zakupiony na Steam
          Polecam 25 listopada 2025 22:26
          0 0

          Trochę pograłem wsm na dobrą sprawę grałem już wcześniej na telefonie ale, na komputerze trochę mam większe pole manewru by coś zrobić włączyć w tle czy inne takie. Na moje gra zasługuje na wyróżnienie ale wiem ze połowie graczy się nie podoba ze względu na wiek i jakby brak ludzi na dobrą sprawę, spróbować coś zdziałać na pvp graniczy z cudem no niestety Chińczyk lepszy ale cieplutko polecam jeśli ktoś chce się pobawić w budowanie postaci na siege, gildiowe pvp, czy poprostu do maxowania postaci i gry.

          Czas gry: 19872 godz. Produkt zakupiony na Steam
          Polecam 11 lipca 2025 06:25
          0 0

          Best mobile game ever. Playing since 2014 and its enormously hype, that this game is on steam now!

          Czas gry: 10646 godz. Produkt zakupiony na Steam
          Przeczytaj wszystkie recenzje (10,896) na Steam →