Ian's Rocket

Ian's Rocket

0.0
Not enough reviews
$14.99
Steam Store

Developer: IQopolis

Ian's Rocket – screenshot 1 Ian's Rocket – screenshot 2 Ian's Rocket – screenshot 3 Ian's Rocket – screenshot 4 Ian's Rocket – screenshot 5 Ian's Rocket – screenshot 6 Ian's Rocket – screenshot 7 Ian's Rocket – screenshot 8 Ian's Rocket – screenshot 9 Ian's Rocket – screenshot 10 Ian's Rocket – screenshot 11 Ian's Rocket – screenshot 12 Ian's Rocket – screenshot 13 Ian's Rocket – screenshot 14 Ian's Rocket – screenshot 15 Ian's Rocket – screenshot 16

At a glance

3 Steam reviews rate it “Not enough reviews” (100% positive). Released on July 3, 2026 by IQopolis. Current price: $14.99.

Description

Help Ian build a rocket to return home! Guide the locals from the stone age to the modern world

Play 4 open-world starting regions

-- Each with its own resources, wonders, units, buildings, and characters --

Research through 5 eras of time

-- Every technology researched unlocks a new building, unit, wonder, or upgrade --

Establish an economy that builds wonders and gathers, crafts, and sells resources through hiring and training labor

Build 24 wonders of the world

-- Each with its own unique ability to improve your economy --

Gather, craft, and trade for over 75 resources

-- Sell over 35 of the resources to the inhabitants of the world --

Develop labor into 12 unique specializations

-- Each specialization improves on the output of the resources specific to that specialization --

Famous figures of history are scattered throughout, but some will work against you, while others will trade with you

Fight 20 historical conquerors

-- Each conqueror has his own set of unique units within his army --

Trade and work with 24 additional characters

-- Each character asks for your help on tasks and each trades a unique resource --

Set up trade routes to automate the delivery of resources to and from cities all over the world

Set up trade routes on land, sea, air or rail

-- Routes can be saved and loaded to improve trade route design time --

Construct hundreds of buildings across all eras

-- Each building will either gather raw materials, craft additional resources, or supplement the city it is built in --

Supported languages: english

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Description and screenshots are provided by the publisher via the Steam Store page.

System Requirements

Windows

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or newer
  • Processor: Intel Core i3 or equivalent
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 650 or equivalent
  • DirectX: Version 10
  • Storage: 2 GB available space
Recommended:
  • Requires a 64-bit processor and operating system

Mac

Minimum:
  • OS: macOS Tahoe 26
  • Processor: Apple M1 or Intel Core i9
  • Memory: 2 GB RAM
  • Graphics: Intel UHD Graphics 630 1536 MB or equivalent
  • Storage: 2 GB available space
Recommended:

    Linux

    Minimum:
    • OS: Ubuntu 26.04
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 650 or equivalent
    • Storage: 2 GB available space
    Recommended:

      User Reviews

      Recommended August 16, 2026 9:36 PM
      0 0

      An interesting, 'lite' take on empire building and trading that is more than meets the eye.

      There's plenty of influences here and light touches from games like Patrician/Port Royale, older empire building games, and the Civilization is mostly just format and looks.

      This is a pretty cozy and fun game to grab and just build a little empire, but it has more problem solving and logistics than you would expect.
      The combat is the more simplistic side of it, but also has a bit more detail than first meets the eye. It's definitely the simplest and weakest point though.

      I'm still at the start of the Classical Era, but I can see where this is going: building Wonders, defending against attackers, doing quests for your neighbors, exploring to find one more resource node.
      There's a super fun loop in place, with sometimes multiple venues of possibilities being available, causing ADHD moments of "what was I doing, again?" if you decide to tackle everything at once.

      I also really like the additional consumption mechanic: your populace will buy your Sellable goods (like Pottery, or Stone Sculptures). As you pay the populace for labor, and you can see how much money a city's populace holds overall, this is a way to "tax" them back for their production. If you control supply, you control the prices of goods - while this seems to have little influence overall, it is such a neat detail.
      This kind of awesome feature and production-consumption loop is seen on games like Ratopia and Distant Worlds - vastly different games - which are among my favorite.
      Of course, you can also offload excess production to any neighbors that will trade with you instead of wanting to kill you.

      The tech tree will have you go to stone age into modern times, all while being directly involved in the action by controlling a Hero's party (Ian), so the scale of the game feels very personal, which isn't exactly common for any games like this - except for the likes of Hazeron or few others, which I would really like to see more of.

      This is a super underground game holding 2 reviews after over a whole month being released, with clear details that indicate that whoever worked on it, enjoyed doing so.
      Definitely worth a check if the features seem interesting!

      PS: Zero bugs or issues in straight 4 hours of play. Only thing that felt that could be improved is being able to queue 9 military units at once, and some of the UI button positionings can feel confusing at the first 30 minutes.

      Playtime: 321 hrs. Purchased on Steam
      Recommended August 6, 2026 1:54 AM
      0 0

      After the first little while, everything is automated, which is awesome. Also, love the in-game jokes and storylines! The music's great too! Lastly, the game is totally addictive!

      Playtime: 876 hrs. Purchased on Steam
      Recommended July 27, 2026 2:26 PM
      0 0

      I've played a handful of resource management, sim/civ style games like this, but none made me smile quite like this one. Everything is just so full of charm. From the dialogue, the music, and (my favorite) the animations, everything just feels fun and inviting. I've not played a ton of hours, but i can't wait to lose dozens more as i explore the world and build that rocket! Definitely recommend.

      Playtime: 148 hrs. Purchased on Steam