Developer: 功夫传奇
Player Statistics
Updated: November 8, 2026 4:02 AMAverage players
Players Online
武林绝学之功夫传奇 player count by month
武林绝学之功夫传奇 has 4 players in-game right now, and the 24-hour peak is 4. The peak so far in November 2026 is 4 players, 4 on average.
| Month | Average players | Change | Peak players |
|---|---|---|---|
| November 2026 (so far) | 4 | — | 4 |
From SteamStat's own samples of the Steam player count since tracking began. Change compares a month's average with the month before.
At a glance
武林绝学之功夫传奇 has 4 players in-game right now, 100% of its 24-hour peak of 4. The record since SteamStat started tracking it is 4 players, set on November 8, 2026. 77 Steam reviews rate it “Very Positive” (91% positive). Released on July 10, 2026 by 功夫传奇. It is free to play.
Description
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About the Game
一款颠覆传统的放置类角色扮演游戏,你将集结吕布、盘古、嫦娥等古今中外的传奇英雄,组建独一无二的战队。游戏融合了轻松的放置挂机和深度的策略养成。超过20种PVE与PVP玩法、丰富的公会系统以及六大属性英雄克制,让你在享受割草快感的同时,也能体验到策略博弈的乐趣。
🎮 游戏特色
🧘 轻松放置,零压成长
全时收益:无论在线激战还是离线休息,英雄都会自动闯关,持续获得经验、装备与稀有道具。
护肝不肝:只需碎片时间即可轻松收获,游戏生活两不误,自动战斗让你告别繁琐操作。
🌌 穿越时空,英雄集结
神话与历史碰撞:项羽、赵云、花木兰、嫦娥、盘古……近百位神话及历史英雄在3D镜头下华丽登场,每位角色都拥有专属技能动画与特效。
六大属性克制:风、火、水、光、暗、魂六种属性相互克制,搭配出无数流派阵容。你不仅要收集英雄,更要动脑配队。
🏰 多元玩法,永不枯燥
近20种挑战模式:从个人探险的遗迹宫殿,到考验协作的公会副本,再到争夺荣耀的竞技场与荣誉殿堂,每天都有新目标。
🤝 深度社交,公会共斗
团队BOSS战:与公会成员合力击杀BOSS,共享击杀大奖。
攻城略地:参与公会战与公会争霸,占领资源点与城池,为荣耀而战。
海盗船探险:与好友共同探索神秘地图,触发宝箱、商人等随机奇遇事件。
💎 海量福利,十连抽送
开局豪礼:创角即享三轮免费10连抽,SSR英雄唾手可得,强力开局不是梦!
奖励风暴:闯关送钻石、任务送神器、签到送英雄碎片,只要肯投入时间,零氪也能富可敌国。
🛠️ 丰富系统,极致养成
圣物系统:携带拥有眩晕、护盾、禁疗等逆天功效的圣物,一招改变战局。
个人领地:修建城堡、探险次元空间、防守瞭望塔、浇灌摇钱树……打造属于你的世外桃源,资源滚滚而来。
Supported languages: simplified chinese
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Description and screenshots are provided by the publisher via the Steam Store page.
System Requirements
Windows
- OS: Windows10 & Windows11
- Processor: Inter I7
- Memory: 3 GB RAM
- Network: Broadband Internet connection
- Storage: 6 GB available space
User Reviews
武林绝学之功夫传奇 is a free-to-play idle RPG that blends Chinese martial-arts fantasy with hero collecting, card-based progression, multiplayer competition, and long-term character development. Developed and published by 功夫传奇, it entered Early Access in July 2026 with an unusually broad collection of systems already forming its core experience. Rather than presenting kung fu through demanding real-time fighting mechanics, the game focuses on assembling powerful teams, improving heroes, gathering resources, and gradually overcoming increasingly difficult challenges.
The hero system is one of its defining features. Players can recruit legendary figures such as Lü Bu, Pangu, and Chang'e, creating a deliberately fantastical mixture of historical and mythological personalities. Heroes belong to six attributes: Wind, Fire, Water, Light, Dark, and Soul. These attributes interact through a counter system, giving team construction more purpose than simply filling every slot with the characters carrying the highest numerical power. Developing a balanced roster becomes important because different activities can encourage different formations and strategies.
Its idle foundation makes progression relatively accessible. Resources and character growth are designed around a loop that does not demand uninterrupted attention, allowing players to return periodically, claim rewards, perform upgrades, and continue pushing forward. This relaxed structure is combined with numerous PVE and PVP activities. Trials, exploration-oriented modes, mining activities, bounty objectives, arena competitions, and other challenges provide different destinations for the power accumulated through regular progression. The sheer number of activities helps prevent the experience from being entirely dependent on passive advancement.
Character development extends beyond straightforward leveling. Heroes can be collected, upgraded, and strengthened through star-based advancement, while the protagonist has a separate progression path. Equipment development adds another layer through specialized masters associated with offensive power, health, and defense. These overlapping systems create plenty of opportunities to optimize a team, although they also mean players should expect extensive menus, currencies, upgrades, and incremental statistical improvements. Anyone who enjoys carefully improving multiple interconnected systems will likely find this satisfying, while players seeking a simpler RPG may consider it excessive.
The broader martial-arts setting provides some context for all of this progression. Players undertake assignments associated with towns and martial sects, unlock additional maps, explore new areas, and gradually build their own legend. There are also guild features involving cooperative bosses, territorial conflicts, and exploration activities containing randomized events. Personal territory mechanics, relics, support-oriented systems, and competitive modes further expand the number of progression paths available. The game consequently feels less like a traditional narrative-driven martial-arts adventure and more like a persistent collection of interconnected activities built around making a roster stronger.
Combat emphasizes the satisfaction of overwhelming enemies after investing heavily in character growth. Much of the pleasure comes from seeing previously difficult encounters become manageable once the correct heroes, upgrades, equipment, and attribute relationships are assembled. This creates a strong power-growth loop, but it also exposes one of the game's limitations. Players expecting precise martial-arts controls, elaborate combos, parrying, or highly skill-dependent action will not find those elements at the center of the design. Strategy largely takes place before and around combat through preparation and progression.
The multiplayer side provides an additional reason to take optimization seriously. Arena variants and guild competition allow developed teams to be used against challenges beyond standard PVE content. However, the presence of in-game purchases is worth considering in a progression-heavy multiplayer title. Long-term enjoyment will depend partly on how effectively the game balances free progression against monetized advancement, especially for players interested in competitive modes rather than treating it primarily as a casual idle RPG.
Another important limitation is language support. Simplified Chinese is the primary supported language, while English is not officially supported. Because the game contains numerous character abilities, currencies, progression systems, activities, and equipment mechanics, this is more consequential than it would be in a mechanically simple action game. Players unable to comfortably navigate Chinese text may struggle to understand some of its deeper systems.
Steam Deck compatibility is currently best considered Unverified. There is no official Steam Deck compatibility rating shown for the game, and its listed system support is focused on Windows. Its comparatively modest storage and memory requirements do not automatically guarantee smooth SteamOS operation, particularly because online functionality and interface behavior can introduce compatibility issues. Steam Deck owners should therefore treat handheld play as unsupported or uncertain rather than assuming full compatibility.
As an Early Access release, the game is still being refined, particularly around later-stage numerical balance, convenience, and long-term progression. Even so, its foundation is surprisingly feature-heavy, with hero collection, six-way attribute relationships, guilds, multiple competitive activities, exploration, equipment development, personal territory systems, and numerous PVE modes all feeding into the same advancement cycle. The quantity of systems gives dedicated players plenty to pursue, although repetition is inevitably part of the experience.
Overall, 武林绝学之功夫传奇 works best for players who enjoy idle RPGs, collecting heroes, optimizing formations, accumulating resources, and steadily watching their account become stronger. Its martial-arts and mythological theme gives personality to an otherwise familiar progression structure, while the large selection of activities provides more variety than a basic idle game. Limited language accessibility, uncertain Steam Deck support, extensive menu-driven progression, and free-to-play monetization prevent it from having universal appeal, but within its intended genre it offers a substantial amount of content and strategic development.
Rating: 6/10
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Additional Information
| Developer | 功夫传奇 |
| Platforms | Windows |
| Age rating | None |
| Release date | July 10, 2026 |
| User reviews | 91% positive (77) |