Developer: Gnarled Helix LLC
At a glance
6 Steam reviews rate it “Not enough reviews” (100% positive). It is free to play.
Description
Development Status
State of the Game
The team is hard at work preparing for a Q3 Early Access release of part 1 of 3.
We chose to split up the game into three deliverables at a reduced price point to maximize the shipped-feature/promised-feature ratio while getting market feedback in the near term; too many indie games sell on a promise they can't attain, and that's not what we're here for.
Part 1 of Open Sourcerer will focus on teaching absolute basics, and provide 2-8 hours of gameplay to complete depending on the player's ability to learn programming. It will ship on Windows, OSX and Linux, packaged as an Electron application.
We'll be frank. We've had to iterate a lot on our initial teaching concept, and that's eaten a lot of development time. To unlock the fun and unique part of this game, players need to have or gain a basic understanding of JS. It turns out that throwing pages of documentation at the user within the first 5 minutes of gameplay was a non-starter, and we had to break things down into digestible chunks with in-level interactions to deliver those basics while preserving fun.
Notable Feature Statuses
The core engine and JS / magic runtime is fully completed.
~50% of core spell APIs are usable.
~50% of spell presets that showcase core APIs are done.
~95% of the way there with the Player and enemy interractions.
~10% of levels are fully implemented.
~30% of levels are greyboxed and playable.
~30% of the planned educational content / documentation at the new, reduced scope is complete.
Efforts to upload and distribute the game to an initial beta cohort are underway. We have temporarily set the distribution as Mac-only as we work to prepare our tooling to interface with Steam.
Achievements are not yet connected to Steam.
Please check out our periodic devlogs on Youtube to learn more.
About the Game
Open Sourcerer is a 2D platformer where you use JavaScript to control and customize your spells. You will learn the basics of programming in JS in a safe, sandboxed environment with a mix of traditional APIs and custom spell dependencies - the building blocks of your offensive and defensive abilities. Solve puzzles, defeat enemies, and build your own abilities in a story-rich platforming environment. No prior programming experience is necessary.
Need to cast a fireball? Require the "fire" dependency in your code and instantiate a Fireball instance. Everything from magical attacks to character movement can be controlled through code, allowing for expressive play styles that allow you to front-load the complexity of combat into scripting.
The core game loop is learn -> experiment -> explore. In the learning phase, you'll complete coding challenges to unlock new abilities. In the experimentation phase, you'll tweak these abilities through constructor args, callbacks, and control structures, and in the exploration phase you'll test your newfound abilities against challenging waves of enemies as you progress across levels.
Will this game teach you to be a professional software engineer? Nope! That's not what this is for. This helps you answer a more basic question: "Do I enjoy programming?"
Supported languages: english
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Description and screenshots are provided by the publisher via the Steam Store page.
System Requirements
Windows
- OS: 11
- Processor: Intel Core i5 or AMD Ryzen 7
- Memory: 16 GB RAM
- Storage: 750 MB available space
- Memory: 32 GB RAM
Mac
- OS: 26.5.2
- Processor: Both
- Memory: 16 GB RAM
- Storage: 750 MB available space
- Memory: 16 GB RAM
- Storage: 1 GB available space
Linux
- Memory: 16 GB RAM
- Storage: 750 MB available space
User Reviews
Still unpolished, but the concept has potential. I managed to make what could be described as a target seeking missle, navigating through terrain and hit the chosen target type and it was pretty fun.
Really love the concept but I know it is a really hard thing to accomplsh, thank you for your attempt and for making it, it was fun to mess around with and see what I could code!
It is unfinished so don't expect a full game but if you like coding then it can kill a little time.
Gameplay is incredibly terrible and unpolished, but i managed to cast a REAL spell whihin the first minutes of gameplay that cast DIVINE LIGHT (aka "Lumus") on your screen, here's the code:
let light = 2
let i = 1
let t = 235434345
while (i < t) {
light = light * 2
i++
console.log(light)
}
Have fun!!
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Additional Information
| Developer | Gnarled Helix LLC |
| Platforms | Windows, Mac, Linux |
| Age rating | None |
| Release date | Unknown |
| User reviews | 100% positive (6) |