And No One Was There

And No One Was There

0.0
Not enough reviews
Free
Steam Store

Developer: Eazy Phantom

And No One Was There – screenshot 1 And No One Was There – screenshot 2 And No One Was There – screenshot 3 And No One Was There – screenshot 4

At a glance

8 Steam reviews rate it “Not enough reviews” (88% positive). Released on May 31, 2026 by Eazy Phantom. It is free to play.

Description

This short experience guides players on a deeply personal journey through the haunting emptiness of a childhood home. Once filled with laughter and life, it is now a place of shadows and silence, where memories die with you.

The meticulously crafted environments, from bedrooms to empty hallways, evoke a powerful sense of melancholy and nostalgia. A carefully designed atmospheric soundtrack accompanies the journey, immersing players in the story and the emotions it evokes.

More than just a game, this is an emotional experience that invites reflection on themes of loss, hope, and the bonds that tie us to the places we call home. Mechanics are learned in terms of therapy. Maneuvers are carefully made. Players are challenged to uncover the truth behind or risk becoming another lost memory within its walls.

Explore your world of dull emotions. The echo of the ground is in these seclusive memoirs.

Key features

  • Gameplay mechanics are conveyed through thoughtfully crafted poems and challenging puzzles, creating a unique and immersive learning experience.

  • Experience multiple branching endings complemented by intense, symbolic cutscenes that bring his depth to life. He will and is always watching.

  • Stunning polygonal visuals, meticulously optimized for smooth performance across a wide range of operating systems.

  • Ongoing development ensures new chapters and content can be continuously added, with player feedback actively shaping the evolving experience. Players with psychological issues are fully considered in the process.

Supported languages: english

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Description and screenshots are provided by the publisher via the Steam Store page.

System Requirements

Windows

Minimum:
  • OS: Windows 10
  • Memory: 8 GB RAM
  • Storage: 5 GB available space
Recommended:
  • OS: Windows 11
  • Memory: 16 GB RAM
  • Storage: 5 GB available space

Mac

Minimum:
  • OS: High Sierra
  • Memory: 8 GB RAM
  • Storage: 5 GB available space
Recommended:
  • OS: Big Sur
  • Memory: 16 GB RAM
  • Storage: 5 GB available space

User Reviews

Recommended August 26, 2026 12:52 AM
1 0

And No One Was There is a very short and strange first person adventure that is mainly about atmosphere, exploration and trying to understand what is going on. I am exploring an empty childhood home that is supposed to feel familiar but also becomes increasingly unsettling. There are old diaries, notes and other things to find as I move through the house, and the game slowly builds its story through what I discover rather than simply explaining everything to me. I like that approach because the emptiness of the house does a lot of the work.

The atmosphere is easily the strongest part for me. The rooms and hallways have a lonely feeling to them, and the soundtrack helps make the whole place feel uncomfortable without needing constant jump scares. I also like the contrast between the colourful polygonal visuals and the much darker subject matter. It gives the game a slightly dreamlike feeling, which fits the themes of memory, loss and the connection I have with a place that used to feel like home. It is not trying to be a huge horror game, and I think keeping things quieter works better for what it is going for.

There is more to do than simply walk around and read things. The game includes puzzles and platforming sections, and some of the mechanics are explained through poems and the strange situations I encounter. I also like that there are multiple endings, because it gives me a reason to look more carefully at what I am doing instead of treating the whole thing as a completely linear walking simulator. The different endings also fit the game's mysterious style because I am left thinking about what certain things actually mean rather than being given one simple explanation.

The biggest problem for me is the movement. Some of the platforming and general navigation can feel awkward, and because the game is so focused on exploration, any problems with movement stand out quite quickly. I also think some of the puzzles can be confusing in a way that does not always feel intentional. I do not mind being made to think, but there is a difference between an interesting mystery and simply not knowing what the game expects me to do next. That can take me out of the atmosphere when I am more focused on figuring out the controls or where I am supposed to go.

The short length is another thing I have to consider. This is clearly meant to be a small experience rather than a massive adventure, and it is completely free, so I cannot really complain about not getting dozens of hours out of it. At the same time, I finish feeling like there are still ideas that could have been developed further. The game is also in Early Access, with the developer planning to continue adding chapters and content, so I think it is important to judge what is actually here rather than expecting the finished version already.

I do appreciate how personal the game feels. It is clearly trying to explore ideas around memories, loss, hope and the feeling attached to a childhood home rather than just using an abandoned house as a generic horror setting. Some of the symbolism is quite vague, but that is part of what makes the experience interesting to me. I can come away with my own interpretation instead of having every detail explained. The soundtrack and quiet environments also give me plenty of time to actually think about what I am seeing.

Overall, And No One Was There is a small but interesting atmospheric adventure that I think works best when I let myself take it slowly. I like the empty house, strange story, multiple endings, puzzles and the way the game uses its environment to create a feeling of sadness and unease. The awkward movement, occasional confusion and very limited amount of content hold it back, but the fact that it is free makes it easy for me to overlook some of those problems. It feels more like the beginning of an idea than a completely finished experience, but there is enough here for me to see the potential.

Rating: 6.7/10

Playtime: 196 hrs. Purchased on Steam
Not Recommended June 1, 2026 12:01 PM
2 0

For a free game you would think it wouldnt be so bad... this games trash... dont even bother.

Playtime: 13 hrs. Purchased on Steam
Recommended February 13, 2026 1:56 AM
3 0

Please keep me posted when you plan to update! Finally was able to play it, me and my friend had to skip a few weeks of our playing free games together and we found this during that so replaying for the update felt like it had to happen during another! Without the fear of a timed crash this was much more relaxing which i appreciated and kinda needed lately. I also really liked the place it takes you when you touch the object in the first area that used to crash you.

Playtime: 45 hrs. Purchased on Steam
Recommended February 13, 2026 1:46 AM
4 0

This was made not to make sense, I think. I enjoyed it enough. If you get far enough away from the dog/capybara in the shelf room it gets lost, and I am actually kind of glad that if you walk for 15 minutes from there and fall off the edge you don't get teleported back. You just get to stay in the void

Playtime: 58 hrs. Purchased on Steam
Recommended February 13, 2026 1:35 AM
3 0

A fun very short little game, movement kinda hard but a really fun short game

Playtime: 31 hrs. Purchased on Steam
Read all 8 reviews on Steam →