Developer: POSTITANIK
At a glance
8 Steam reviews rate it “Not enough reviews” (63% positive). Released on January 13, 2026 by POSTITANIK. It is free to play.
Description
Take the mantle of a postman who refuses to give up his job, even after death, in order to hold on to the only memory he has of his past. Fly away to the world of the forgotten to deliver your letters to the ghosts trapped there and allow them to reach the afterlife, while protecting your mail from those who, consumed by loneliness, pursue you relentlessly.
Fly through the streets of Lunhac
Use the gravity of the world of the dead to navigate between the buildings of a small French village. Soar into the skies or sink into the depths of the world of the forgotten and navigate while dodging enemies and obstacles alike. Switch between the dark and frightening world of the forgotten and the more poetic and soothing world of Lunhac and its surroundings.
Free troubled souls
Explore the world between deliveries and chat with the various inhabitants of the village. Uncover their stories and, if you make the right choices, ease the regrets of those you can help. Master the flight system to enjoy the poetic and soothing landscape of Lunhac and its surroundings.
White Memories is a student project carried out by a team of 14 fourth-year students at the Interactive Art & Design 3D school in Montpellier.
Supported languages: french, english
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Description and screenshots are provided by the publisher via the Steam Store page.
System Requirements
Windows
- OS: Windows 11
- Processor: Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (2.40 GHz)
- Memory: 24 MB RAM
- Graphics: NVIDIA GeForce GTX 1600 Ti
- DirectX: Version 12
- Storage: 2 GB available space
- Sound Card: NVIDIA High définition audio
User Reviews
White Memories is a short free adventure game that puts me in the role of a postman who has already died but still refuses to stop delivering letters. I am flying through the world of the forgotten, carrying messages to ghosts who are unable to move on, while trying to hold onto the last memory I have of my own past. I really like the basic idea because it gives the game a quiet and unusual atmosphere. It is not a normal delivery game at all, and the combination of death, memories and delivering letters gives the whole thing a more emotional feeling.
The flying is the main part of the gameplay for me. I have to move through the streets of Lunhac and use the strange gravity of the dead world to fly between buildings, rise into the air or sink down into lower areas. I have to watch out for enemies and obstacles while keeping the letters safe, so simply getting from one place to another is part of the challenge. I like the movement because it makes the world feel different from a normal walking based adventure, although it does take some time for me to get comfortable with how the flight works.
I also enjoy the contrast between the two sides of the world. The forgotten world can feel dark and frightening, while Lunhac and its surroundings are much calmer and more poetic. That change gives me a reason to pay attention to the environments instead of treating them as nothing more than places I have to fly through. Between deliveries I can explore the village, speak to its inhabitants and learn about the problems they are dealing with. Some of their stories can also change depending on the choices I make, which gives the simple delivery idea a little more depth.
The biggest weakness for me is that White Memories feels like a student project in a lot of ways. The game was made by a team of 14 fourth year students from the Interactive Art and Design 3D school in Montpellier, and I can see the ambition behind it, but some parts are clearly less polished than a larger commercial game. The flying system can feel awkward at times and the interaction with the world is fairly limited. I would have liked more things to discover during the deliveries because the central idea is strong enough to support a much larger adventure.
I also think the game is held back by how little there is to actually do once I understand the main loop. I deliver letters, fly around, avoid dangers, talk to characters and make choices, but there is not a huge amount of progression beyond that. That is not necessarily a problem for a short atmospheric game, and I actually think the simplicity helps the mood, but it does mean I finish wanting more. The story and setting are interesting enough that I would have liked to see more characters, more memories and more areas to explore.
What saves it for me is the atmosphere. White Memories has a very specific feeling that I do not get from most small free games. The idea of a dead postman continuing his job because it is the last thing connecting him to his past is simple, but it gives the whole experience a reason to exist. I also like that the game is completely free, so I can appreciate what it is trying to accomplish without expecting the amount of content or polish I would normally want from a paid adventure.
Overall, White Memories is a charming and unusual little adventure that I think does a lot with a fairly simple idea. I like the flying, the contrast between the frightening world of the dead and the peaceful village, the ghost stories and the emotional idea behind the main character. The limited gameplay, awkward moments and short amount of content stop it from reaching the higher ratings I give to more complete games, but I still think there is something genuinely memorable here. For me, it works best as a short atmospheric experience rather than a full length adventure, and being free makes it easy to recommend if I want something different.
Rating: 7.3/10
Physically nauseating to play. Some cool atmosphere and ideas but the most obtuse controls i've ever felt and visuals/framerate that gave me a headache
I couldn't get past the very first area, but according to my friend who did that was a blessing.
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Additional Information
| Developer | POSTITANIK |
| Platforms | Windows |
| Age rating | None |
| Release date | January 13, 2026 |
| User reviews | 63% positive (8) |