Developer: ISART DIGITAL
At a glance
58 Steam reviews rate it “Mostly Positive” (78% positive). Released on June 23, 2026 by ISART DIGITAL. It is free to play.
Description
Echoes of Above is a student-made game created in around 40 days by ISART Digital students as part of their final-year project, giving them the opportunity to put their skills and learning into practice. We hope you enjoy the experience they have created for you!
Answer the call of a fallen Goddess and cleanse the divine realm from a spreading corruption.
In Echoes of Above, you play as a devoted warrior monk sent into a sacred paradise consumed by demonic forces. Explore mystical ruins inspired by Khmer and Buddhist mythology, survive relentless arena battles, and master a unique combat system where enemy attacks become your greatest weapon.
You do not attack.
You deflect.
Every projectile fired at you can be reflected back with precise timing. Chain perfect deflections together to enter the powerful Mantra state, empowering your projectiles with devastating speed and divine energy as they ricochet across the arena.
Answer the call of a fallen Goddess and cleanse the divine realm from a spreading corruption.
In Echoes of Above, you play as a devoted warrior monk sent into a sacred paradise consumed by demonic forces. Explore mystical ruins inspired by Khmer and Buddhist mythology, survive relentless arena battles, and master a unique combat system where enemy attacks become your greatest weapon.

You do not attack.
You deflect.
Every projectile fired at you can be reflected back with precise timing. Chain perfect deflections together to enter the powerful Mantra state, empowering your projectiles with devastating speed and divine energy as they ricochet across the arena.
MASTER DEFLECTION-BASED COMBAT
Combat in Echoes of Above is entirely built around timing, positioning, and anticipation.
Deflect enemy projectiles at the perfect moment to survive increasingly chaotic encounters. Learn enemy patterns, react quickly, and turn overwhelming attacks into unstoppable momentum.
Precision-based projectile deflection
Fast-paced top-down action combat
Dynamic arena encounters with shifting environments
Chain deflections to unleash the Mantra state
Multiple difficulty modes for both newcomers and skilled players

PURIFY A SACRED WORLD
Journey through a divine realm inspired by Khmer architecture and Buddhist mythology.
Explore forgotten temples, sacred libraries, floating ports, jungle ruins, waterfalls, and celestial islands corrupted by a mysterious crimson plague. Between intense combat encounters, discover peaceful exploration sequences, environmental puzzles, and hidden paths throughout the Goddess’ paradise.

FACE THE CORRUPTION
Each enemy features unique attack patterns that must be studied and mastered.
Some demons swarm the battlefield while others defend themselves or attack from afar. As the corruption spreads, encounters become faster, denser, and increasingly unpredictable, pushing your reflexes and mastery to their limits.

EASY TO LEARN, HARD TO MASTER
Echoes of Above is designed to be immediately accessible while offering deep mastery for players seeking challenge.
Whether you play on lower difficulties to experience the journey or push yourself through intense bullet hell encounters, every victory depends on your ability to stay focused under pressure and strike back against chaos itself.
Supported languages: english, french
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Description and screenshots are provided by the publisher via the Steam Store page.
System Requirements
Windows
- OS: Windows 10
- Processor: i7-7700 @ 3.60GHz
- Memory: 8 GB RAM
- Graphics: GTX 1070 Ti
- Storage: 2 GB available space
User Reviews
Okay, so this is the second "project" like game that I've played recently, the first one being Atelier's Key (DO NOT PLAY THAT ONE!). I'll say that Echoes of Above surprised me, and I didn't even know this was a student project to begin with. From what I've read and experienced, the game looks good, it has a good premise and the deflect mechanic felt satisfying to pull off. And it's the first time when a hard difficulty made a game actually fun to play through, especially the last encounter. Like, the game can look like a "bullet hell" once you let too many enemies pile up. Also the enemy placement and quantity gets changed because of hard mode.
Sadly, I don't think you'll ever expand upon this game since it's just a student project (heck, I thought this was a demo at first), but it's worth checking out for 10-15 minutes (that's my estimated game time). Don't take into account my playtime. Hitless run can be an inconvenience:].
Have you ever played air hockey with several pucks on at the same time, or foosball with multiple balls and try to see which player scores the most? If you have that is the type of wonderful chaos this game provides.
Gorgeous! Fun! Magnificent!
Flying into the sky is beautiful. The game is just challenging enough and I never had to fight the controls. Marvelous visuals and there is even an achievement for breaking all of the vases. What else can you ask for? :D
Great demo, simple and efficient concept. I hope you have mechanisms in strore for the full game. And that you will get funded.
PS: for those who complain about mouse/kbd : this is a twin stick game...
PPS: for those who complain about free games : think twice and look-up in the dictionary the word "free"
Echoes of Above is a free action game that caught me off guard with how much it builds its combat around one simple idea. I play as a warrior monk exploring a mythical world that has been taken over by a strange corruption, but I am not using normal attacks to deal with most of the enemies. Instead, I have to deflect their projectiles back at them. That makes the whole game about timing and positioning, and I like how different it feels from a normal top down shooter.
The combat is easily the strongest part for me. When an enemy fires at me, I have to wait for the right moment and hit the projectile back into the battlefield. If I keep getting the timing right, I can build up deflections and enter the Mantra state, which makes the attacks I send back much more powerful. I like that the enemies are basically giving me the ammunition I need. It means I am not just running around looking for weapons or holding down a fire button. I actually have to pay attention to what is happening around me.
The game also does a good job of making the arenas change as I progress. I am fighting different types of demons with different attack patterns, and the encounters become faster and more crowded as I move forward. There are also environmental hazards and shifting parts of the arenas that make positioning more important. I like the fact that the game expects me to learn patterns rather than simply overpower everything. There are two difficulty modes as well, so I can either focus more on getting through the adventure or push myself with tougher combat.
The setting is another thing I really appreciate. The world is inspired by Khmer architecture and Buddhist mythology, with ruined temples, sacred libraries, jungle areas, waterfalls and floating locations. It gives the game a visual identity that stands out from the usual fantasy settings I see in smaller action games. There are quieter exploration sections between the battles too, along with some environmental puzzles and hidden paths. I think these sections are important because without them the combat could start feeling like one long series of arenas.
The biggest issue for me is the length. Echoes of Above is a small game, and I can get through the main experience without spending a huge amount of time on it. I actually think the short length suits the idea fairly well, but it also means the game finishes just as I am getting completely comfortable with the combat. I would have liked more areas, more enemy types and more situations that really pushed the deflection mechanic in different directions. There is a good foundation here, but I can see the potential for a much larger game built around the same system.
I also had some problems with the controls on keyboard. The default movement uses ZQSD, which is clearly aimed at a different keyboard layout, and there is no proper way to change the key bindings. I find that particularly annoying on PC because the combat depends so heavily on precise movement and timing. Using a controller makes much more sense to me, but I still think basic keyboard customisation should have been included. It is a small problem compared with the combat itself, but it can make the first experience much less comfortable than it needs to be.
Overall, Echoes of Above is a very impressive free action game considering how focused it is. I really like the deflection based combat, the Mantra system, the Khmer and Buddhist inspired world and the way the enemies force me to learn their attacks instead of simply shooting everything myself. The short length and awkward keyboard controls hold it back, and I definitely think the combat system could support a much bigger game. Even so, I would rather play something this focused and original than another small shooter with nothing new to offer. For me, it is a really good free experience that shows a lot of potential while still feeling complete enough to be worth my time.
Rating: 7.5/10
I couldn't play the game. I do not have a controller and I have a qwerty keyboard. This requires a controller or non-qwerty keyboard to play.
Additional Information
| Developer | ISART DIGITAL |
| Platforms | Windows |
| Age rating | None |
| Release date | June 23, 2026 |
| User reviews | 78% positive (58) |