ZOMBUTCHER: Monster Business Simulator

ZOMBUTCHER: Monster Business Simulator

2.5
Mixed
$12.99
Steam Store

Developer: ODIUS

ZOMBUTCHER: Monster Business Simulator – screenshot 1 ZOMBUTCHER: Monster Business Simulator – screenshot 2 ZOMBUTCHER: Monster Business Simulator – screenshot 3 ZOMBUTCHER: Monster Business Simulator – screenshot 4 ZOMBUTCHER: Monster Business Simulator – screenshot 5 ZOMBUTCHER: Monster Business Simulator – screenshot 6 ZOMBUTCHER: Monster Business Simulator – screenshot 7 ZOMBUTCHER: Monster Business Simulator – screenshot 8 ZOMBUTCHER: Monster Business Simulator – screenshot 9 ZOMBUTCHER: Monster Business Simulator – screenshot 10

Player Statistics

Updated: November 8, 2026 7:24 PM
Playing now
4
last 24 hours
Peak 24h 4
Peak 7d 4
Peak 30d 4
Record since SteamStat tracking began 4 November 8, 2026 7:24 PM

Average players

2
24 hours
2
7 days
2
30 days

Players Online

Resolution:

ZOMBUTCHER: Monster Business Simulator player count by month

ZOMBUTCHER: Monster Business Simulator has 4 players in-game right now, and the 24-hour peak is 4. The peak so far in November 2026 is 4 players, 2 on average.

Month Average players Change Peak players
November 2026 (so far) 2 — 4

From SteamStat's own samples of the Steam player count since tracking began. Change compares a month's average with the month before.

At a glance

ZOMBUTCHER: Monster Business Simulator has 4 players in-game right now, 100% of its 24-hour peak of 4. The record since SteamStat started tracking it is 4 players, set on November 8, 2026. 144 Steam reviews rate it “Mixed” (69% positive). Released on June 11, 2026 by ODIUS. Current price: $12.99.

Description

ZOMBUTCHER – is a stealth action simulator in which you take on the role of a zombie butcher. Hiding in the shadows of a Louisiana town and avoiding night patrols, you will gather food and resources for other monsters.

Every day begins according to plan: I pick up meat from the farmers, bring it to my shop, cut it up with a knife, and pack everything into convenient bags.

Zombies aren't the strongest monsters, but you have the shadows on your side, so getting brains and new consumables for goods isn't a difficult task. A stranger in a dark alley is prey. But remember, you're not the only hunter on the streets.

During the day – for people, at night – from people. The main thing is not to get confused! A piece of human flesh may taste similar to chicken, but not everyone will appreciate such a delicacy. And it is unlikely that any of the nighttime shoppers will be happy with a berry smoothie instead of a bottle of fresh blood.

Consumer appetites are growing! If you want to satisfy their demands, upgrade your equipment, expand your store, and seek out the highest quality ingredients so that EVERY customer leaves satisfied.

Supported languages: english, french, italian, german, spanish - spain, simplified chinese, russian, japanese, portuguese - brazil, portuguese - portugal, turkish

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Description and screenshots are provided by the publisher via the Steam Store page.

System Requirements

Windows

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3-10100 / i5-10300H / AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1650 4 GB / AMD RX 570 4 GB
  • DirectX: Version 12
  • Storage: 8 GB available space
  • Additional Notes: @ 1080p 60fps
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / 11
  • Processor: Intel Core i5-12400 / AMD Ryzen 5 3600 / 5600X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 3060 Ti 8 GB / AMD Radeon RX 6700 XT
  • DirectX: Version 12
  • Storage: 8 GB available space

Mac

Minimum:
    Recommended:

      Linux

      Minimum:
        Recommended:

          User Reviews

          Not Recommended October 30, 2026 2:36 AM
          0 0

          100% certified college slop. Game barely has any content. It is a gimmicky little shop simulator game that's it, and breaks the mold in most ways. But it does not justify a 12 dollar price tag as buggy as it is. $2-5 a most. Here's some of my pet peeves. 1) I cannot harvest meat from cops, soldiers, or other armed npcs. just a myriad of 4 generic townie npcs that all look the same and have nothing going on. 2) Game fails to explain what the various butchering items do, there's an open pane for text, yet there is nothing. 3)Boring world, no environmental story telling. 4) This is aimed at what interested me about this game, but feeding the monsters that visit you at night, there's a missed opportunity to give them personality, let them tell their stories the more you served them or something. I feel it's socially responsible for a game like this to weigh the moral implications of the actions the player must weigh to make the player feel anything. Yet the formula here is Kill human>chop meat> sell> profit> cure> roll credits. I was reluctant to refund, I should've trusted my gut, I will complete. However, unless the devs put forward something of substance to their game I would really only recommend and adjacent title called Meat Grinder, cheaper game, actual story, more fun honestly, very similar tone, but hot dogs. Last but not least a fucking road map and no AI.

          Playtime: 249 hrs. Purchased on Steam
          Recommended October 17, 2026 12:53 AM
          0 0

          ZOMBUTCHER: Monster Business Simulator takes the familiar concept of running a small business and transforms it into a gruesome combination of shop management, stealth, and supernatural horror. Instead of playing an ordinary entrepreneur, players assume the role of a zombie operating a butcher shop that caters to both unsuspecting humans and creatures with considerably darker appetites. Developed by ODIUS and published by Loopr Partners, the game establishes an unusual identity through its mixture of routine commercial responsibilities and disturbing nighttime activities. Its greatest appeal comes from making ordinary business operations feel strangely entertaining when placed within a world of monsters, questionable merchandise, and dangerous secrets.

          The gameplay follows a day-and-night structure that introduces two distinct sets of responsibilities. During the day, players concentrate on maintaining their butcher shop by obtaining meat from farmers, preparing products, cutting portions, and packaging merchandise for customers. These activities provide the foundation of the management experience, encouraging organization and efficiency. As night falls, however, the business takes a sinister turn. Players venture into the surrounding town to collect ingredients for supernatural customers, transforming what initially resembles a conventional retail simulator into a stealth-oriented horror experience. This contrast gives the gameplay a recognizable rhythm, with daytime productivity supporting nighttime operations and vice versa.

          Stealth plays an important role in making nighttime exploration more than a simple resource collection exercise. The protagonist may be undead, but that does not eliminate the dangers of wandering through hostile streets. Avoiding patrols, remaining concealed, and carefully choosing opportunities to approach targets are essential parts of the experience. The presence of other threatening creatures further complicates the situation, creating an environment where careless movement can have serious consequences. This emphasis on caution provides an interesting alternative to traditional zombie games, which frequently prioritize direct confrontation. Here, patience and positioning matter more than overwhelming force, giving nighttime excursions a different kind of tension.

          The business management mechanics become particularly interesting through the contrast between human and monster customers. Ordinary shoppers expect conventional butcher products, while supernatural visitors require ingredients that reflect their disturbing tastes. Maintaining this distinction introduces a layer of inventory management that fits naturally with the game's dark comedic premise. Players must consider what they are selling, who is purchasing it, and how to maintain a functioning establishment despite the questionable nature of their operations. The absurdity of treating horrifying materials as ordinary commercial goods gives the experience much of its personality. Rather than relying entirely on violence for entertainment, the game uses the language of everyday entrepreneurship to make its grotesque setting feel surprisingly amusing.

          Progression revolves around developing the shop into a more capable and profitable establishment. Equipment improvements, business expansion, and increasing customer expectations provide incentives to continue working through the daily routine. The prospect of improving facilities gives resource gathering a purpose beyond immediate survival, while greater demand encourages players to manage their supplies more carefully. However, the effectiveness of this progression depends on how much variety the game introduces over time. Repeatedly preparing merchandise and collecting ingredients could eventually become monotonous if new challenges and meaningful upgrades do not arrive frequently enough. The core gameplay concept is appealing, but sustained enjoyment will depend on how well the individual systems evolve alongside the player's business.

          The atmosphere is strengthened by its Louisiana setting, where seemingly ordinary streets conceal supernatural dangers. The first-person perspective makes the contrast between shopkeeping and nighttime hunting more immediate, allowing players to experience both the mundane and horrifying sides of their profession. Its visual presentation favors stylized violence and exaggerated horror rather than strict realism, complementing the game's unusual sense of humor. The result is an environment that feels deliberately strange without abandoning the practical responsibilities of a management simulator. Nevertheless, players expecting sophisticated combat or elaborate survival systems should recognize that the experience emphasizes a combination of smaller mechanics rather than one exceptionally deep gameplay feature.

          The game also includes single-player functionality, Steam achievements, Steam Cloud support, and several language options. These features provide useful conveniences, although they do not fundamentally change the gameplay. Steam Deck compatibility is officially categorized as Playable rather than fully Verified. Performance with the default graphics configuration is considered suitable, and the game can run successfully on SteamOS. However, handheld players should expect compromises. Some functionality is not fully accessible through the default controller configuration, touchscreen interaction or a community controller layout may occasionally be useful, and text entry can require manually opening the virtual keyboard. Some interface text may also appear small, while certain prompts can display keyboard, mouse, or non-Steam Deck controller icons. It is therefore functional on the Deck, but the experience is less seamless than a fully optimized handheld release.

          Overall, ZOMBUTCHER: Monster Business Simulator offers a creatively disturbing interpretation of the shop management genre. Its strongest qualities are its unconventional premise, entertaining contrast between legitimate business and monstrous activities, and progression systems that encourage players to improve their establishment. The combination of stealth, resource management, and dark comedy provides an experience that stands apart from ordinary retail simulators. However, repetitive preparation tasks, potentially limited mechanical depth, and the challenge of balancing its different gameplay elements prevent the concept from reaching its full potential. Despite these shortcomings, it remains an intriguing choice for players who appreciate experimental indie games and unconventional horror comedy.

          Rating: 7/10

          Playtime: 970 hrs. Purchased on Steam
          Not Recommended October 16, 2026 12:41 AM
          0 0

          Lots of potential, little to no polish.
          Admittedly I really wanted to like the game, but it definitely needed to cook a bit longer.
          The gameplay loop feels more like a beta, it's littered with bugs and just barely holds together. The graphics, while stylized, has its own limitations and the UI, while pretty, can become obnoxious and difficult to navigate when it comes to moving items and furniture.

          The sneaking is also.. Problematic, feels incomplete.
          The butchery itself is interesting.. but barebones. No specific cuts of meat, no freedom to customize beyond a VERY limited catalogue.
          The delivery system would benefit from a different process considering the map's small size and limitations.
          Customization is basically non-existant as well, which is a major downside for me. (Mainly in terms of store decoration + branding.)

          I really wanted to like this game, but I can't see myself investing any more time into it until there's actual content.

          Playtime: 231 hrs. Purchased on Steam
          Recommended October 7, 2026 2:30 PM
          0 0

          its still quite buggy but its a geat game tho and the devs seem focased on fixing the bugs

          Playtime: 316 hrs. Purchased on Steam
          Recommended September 30, 2026 5:00 AM
          0 0

          i liked it

          Playtime: 233 hrs. Purchased on Steam
          Read all 144 reviews on Steam →