Developer: Ritz Studios
At a glance
It is free to play.
Description
A cozy fly fishing game with a synergy-driven roguelike economy
Every run, you walk down to a procedurally-generated creek with a fresh tackle box and a few days on the water. Each tackle item in your box carries various tags, and those tags combine to determine which fly you tie on next.
Find your flow
Each fish has its own preferred flies, habitats, feeding depths, active times of day, and weather conditions that influence when and where they bite. Line things up for the species you’re targeting, and a single catch can turn into a massive score. Hit the day’s score threshold before you run out of flies, or the run comes to an end.
The Atmosphere
Patience is key in Derby Creek. You cast your line, watch the surface, and wait. In the morning, mist lifts from calm water. At midday, light reaches deeper pools. Evening brings gentle rises. At night, the creek changes into something else entirely.
Every run is its own adventure
Rigs, tackle items, flies, culinary boons, species, and the world itself all shape the catch. They deepen the challenge, reward skill, and give you new ways to outsmart the fish… or be outsmarted by them.
Key Features
40+ fish species across rivers, lakes, and ponds. Each holds at a different depth, bites at a different hour, and likes a different fly.
90+ fly patterns built on fly fishing references. Adams, Royal Coachman, Pheasant Tail. The whole catalog.
150+ tackle items with passive effects, scoring effects, and tags that shape what fly you cast.
Roguelike runs with shifting weather, changing time of day, and a fresh shop pool each time.
10+ rigs that lock in your approach for the run. Pick your technique: Nymphing, Dry flying, Streaming, and much more.
Culinary boons that offer temporary buffs that shape your play style.
Luck is part of fly fishing, and part of every run. Honey Holes flicker on the water, rarer flies bend the odds, and some days the creek just gives.
The Catch Journal: a watercolor entry for every species you land.
Hand painted pixel art of the Colorado Rockies.
Original music by an award winning composer, Nick Montopoli.
Sound design by the sound designer of Dredge, Michaela Cornelius.
Supported languages: english
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Description and screenshots are provided by the publisher via the Steam Store page.
System Requirements
Windows
- OS *: Windows Vista or greater
- Processor: 2 Ghz
- Memory: 2 GB RAM
- Graphics: 256 mb video memory, shader model 3.0+
- Storage: 500 MB available space
Mac
- OS: Mac OSX 10.10+
- Processor: 2 Ghz
- Graphics: 256 mb video memory, OpenGL 2
- Storage: 500 MB available space
Linux
- OS: Ubuntu 12.04 LTS
- Processor: 2 Ghz
- Graphics: 256 mb video memory, OpenGL 2
- Storage: 500 MB available space
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Additional Information
| Developer | Ritz Studios |
| Platforms | Windows, Mac, Linux |
| Age rating | None |
| Release date | Unknown |