Developer: CREA CLAN
At a glance
28 Steam reviews rate it “Positive” (100% positive). Released on January 15, 2026 by CREA CLAN. Current price: $3.99.
Description
Story
When Meina returns from her outing, she discovers that everyone in Slugnail Village has been possessed by Lolidium Slimes!?
According to Obaba, the only one who wasn’t infected, restoring the villagers requires blue Pure Slimes as materials.
To gather what she needs, Meina heads for the garden…

Game Overview
Watch out at the corners…
You’ll want to retry again and again!
Race through a garden maze as a Slugnail—
escape from enemies while collecting slimes in this dot-eat–style NumeNume × tag-action game!

The tag thrill: “There might be an enemy just beyond what you can see…”
Garden Hunt is designed around the tension-and-release thrill you feel in real-life tag—
that moment of “What’s around that corner…?” as you chase and get chased.
Not only will you run through open areas with clear visibility, but also maze layouts where walls and hedges block your view, and even stages shrouded in thick fog where you can’t see ahead—each environment offers its own kind of suspense.

Master NumeNume Dash & Numeri Trails!
Players can move at high speed with a slippery dash move called NumeNume Dash, but it consumes moisture, so you can’t spam it.
That’s where Numeri Trails come in—slippery trails left behind after you, slimes, and enemies pass by.
While you’re on a Numeri Trail, your moisture recovers and you can dash again.
Do you spend your resource to catch slimes, or save it to escape enemies? Knowing when to use your moisture is the key to clearing stages.

Should you follow that trail? Enemy or slime—your fate at a crossroads
Numeri Trails are not only a high-speed movement tool—they’re also footprints left by enemies and slimes.
While racing through the maze, a single fresh trail may suddenly appear—was it left by a slime… or an enemy?
Deciding whether to follow it creates tense moments that can determine the difference between survival and capture. This mind game—never knowing what’s one step ahead—makes the tag gameplay even deeper.

A fully voiced story told through manga-style cutscenes!
The story unfolds through manga-panel-style presentation with full voice acting.
By leveraging what manga does best—expressive facial changes, dynamic camera angles, and character motion—we’ve packed the game with many scenes that highlight Meina’s charm.
Manga: Moya-shi Itame (炒芽もやし)
Voice Cast
Meina: Yuka Hiiragi (柊 優花)
Obaba: Fumi Morisawa (森沢 芙美)

Note: For detailed controls and how to play, please check the in-game Pause Menu > How to Play. The game can be played with either an XInput controller or a keyboard.
Product Information
Title: Garden Hunt
Genre: Dot-eat–style NumeNume × tag-action
Developer/Publisher: CreaClan (Producer: KamiEna)
Platform: Steam (PC)
Release Date/Time: January 16, 2026, 15:00 (JST)
Price: $3.99
Supported Languages: Japanese / English / French / Italian / German / Spanish / Simplified Chinese / Traditional Chinese / Korean
(Japanese: full voice + subtitles / Other 8 languages: subtitles)
Trailer:
SNS:
Official Website:
Supported languages: english, french, german, simplified chinese, traditional chinese, japanese, korean, italian, spanish - spain
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Description and screenshots are provided by the publisher via the Steam Store page.
System Requirements
Windows
- Requires a 64-bit processor and operating system
- OS: NVIDIA GeForce GTX 1050
- Processor: Intel Core i5-8250U
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1050
- Requires a 64-bit processor and operating system
Mac
Linux
User Reviews
Short, cute game, gameplay like Pacman but in third person, it's more like a casual game, but it's fun and does a good job to maintain you entertained, I am saying this as someone whose main computer broke down, and meanwhile I fix it, I am using an alternative one, this game was very nice to spend time.
Also, the cutscenes (comic) are fully voiced in japanese, and the subtitles are available in A LOT of languages, which I think a lot of people woll appreciate.
Garden Hunt is an arcade-inspired maze action game developed and published by CreaClan (Producer: KamiEna) that successfully reimagines the classic chase-and-collect formula with its own creative personality. Instead of simply recreating the gameplay of older maze titles, it introduces an adorable slug-like protagonist, vibrant garden environments, and mechanics centered on mobility and resource management. While its colorful presentation gives the impression of a lighthearted casual experience, the game quickly reveals itself to be a challenging test of reflexes, planning, and efficient navigation. The result is a compact but engaging adventure that blends nostalgic influences with fresh ideas to create an experience that feels both familiar and distinctive.
Players guide Meina through elaborate hedge mazes filled with collectible slime while avoiding hostile creatures patrolling every corner. The tall hedges restrict visibility, forcing players to react to threats with limited information and making every turn feel unpredictable. Rather than relying purely on speed, Garden Hunt rewards careful observation, route optimization, and quick decision-making. Every successful run demands a balance between aggressively collecting resources and knowing when to retreat before enemies close in. This constant tension keeps the gameplay exciting despite its straightforward premise, encouraging players to improve through repeated attempts.
One of the game's most interesting mechanics is its dash ability, which allows rapid movement at the cost of consuming collected slime. Because this resource also serves as an essential gameplay element, every dash becomes a strategic decision instead of a simple convenience. Players must continuously evaluate whether escaping danger or preserving resources offers the greater advantage. Slime trails scattered throughout each stage provide opportunities to replenish supplies, creating a satisfying rhythm of collecting, spending, and recovering. This simple system adds meaningful depth without making the controls overly complicated, making the game accessible while still rewarding skilled play.
Garden Hunt also places considerable emphasis on score chasing. Collecting slimes efficiently and maintaining multipliers encourages players to experiment with different routes and riskier strategies. Rather than simply reaching the finish, players are motivated to maximize their performance by clearing stages with greater precision and confidence. This arcade philosophy gives the game substantial replay value, as each session offers an opportunity to refine movement, discover safer paths, and improve overall efficiency. Those who enjoy mastering mechanics and climbing leaderboards will likely find themselves returning long after completing the initial content.
Although the gameplay forms the core experience, Garden Hunt adds extra charm through its narrative presentation. Story sequences are delivered in a manga-inspired format featuring expressive artwork and full Japanese voice acting, giving the cast far more personality than expected from a relatively small indie project. These scenes provide context for the adventure while maintaining a brisk pace that never overshadows the action. The combination of lively character expressions and energetic performances helps establish an enjoyable atmosphere that complements the whimsical setting.
The game's visual design reinforces its cheerful identity with colorful gardens, attractive character art, and smooth animation. The bright environments contrast nicely with the constant danger hiding behind maze walls, making enemy encounters feel surprisingly tense despite the cute aesthetic. Audio also contributes positively, with upbeat music and voice performances enhancing the overall presentation. Together, the visuals and sound create an inviting atmosphere that makes exploring each maze enjoyable even when repeated failures occur.
Garden Hunt also deserves credit for its approachable design. Straightforward controls, built-in tutorials, and support for both keyboard and compatible controllers allow players to jump into the action with little difficulty. Multiple subtitle options further improve accessibility for an international audience while preserving the original Japanese voice performances. These quality-of-life features demonstrate thoughtful design choices that help welcome both newcomers and experienced arcade fans.
Its primary weakness is its relatively limited scope. Players looking for a lengthy campaign or a large variety of gameplay modes may find the available content somewhat brief once the mechanics have been mastered. Likewise, the intentionally restricted visibility can occasionally make certain encounters feel more dependent on quick reactions than careful planning. However, these limitations do little to diminish the game's core strengths, as its replay-focused design clearly prioritizes mastery over sheer quantity.
Overall, Garden Hunt succeeds by delivering a polished and entertaining arcade experience that combines classic maze gameplay with modern mechanics, charming presentation, and satisfying replayability. Its engaging resource management, rewarding score system, memorable visual style, and energetic storytelling help it stand apart from many other indie arcade titles. While it may not offer the expansive content of larger releases, it consistently delivers enjoyable gameplay that rewards persistence and skill. Fans of fast-paced arcade games and maze-based challenges will find plenty to appreciate in this charming adventure.
Rating: 7/10
ambiguous hair color
~45 min cute snail girl game. plays like third person pac-man
nume nume
Very cute game, great concept and addicting, it's BGM is so good I love the BGM so much, and It is easy to get into and straight forward, if you know pacman its kind of like it just a bit different.. slime pacman lol, it is definitely worth the 4 dollars in my opinion
this game starts off easy and fun at first but has a bit of a skill spike in the later levels when you start seeing the new enemy's which actively hunt you theres 2 versions which run regularly and one that slides around, sometimes you would turn the corner to be immediately met with a sliding enemy which is ridiculously fast you won't see or hear it until its too late... its frustrating to die to it repeatedly, theres a few levels with sliding only enemies and it has made me deathly afraid of corners. While they seem op (they are op) you wanna stay away from one way only paths and try to take multiple turns because they are very bad at turning, taking multiple turns help shake them off though they are still too fast for their own good. Another good way is to herd them and try to keep them behind you if you can get their attention early on and keep everything behind you you can grab the hydrangeas and turn around for a chain kill that way they are gone for a good amount of time so you can relax and collect the pure slimes
Additional Information
| Developer | CREA CLAN |
| Platforms | Windows |
| Age rating | None |
| Release date | January 15, 2026 |
| User reviews | 100% positive (28) |