Developer: Mistcloud Games
Player Statistics
Updated: November 8, 2026 2:50 AMAverage players
Players Online
Fractured Realms player count by month
Fractured Realms has 3 players in-game right now, and the 24-hour peak is 3. The peak so far in November 2026 is 3 players, 2 on average.
| Month | Average players | Change | Peak players |
|---|---|---|---|
| November 2026 (so far) | 2 | — | 3 |
From SteamStat's own samples of the Steam player count since tracking began. Change compares a month's average with the month before.
At a glance
Fractured Realms has 3 players in-game right now, 100% of its 24-hour peak of 3. The record since SteamStat started tracking it is 3 players, set on November 8, 2026. 25 Steam reviews rate it “Mostly Positive” (76% positive). Released on July 9, 2026 by Mistcloud Games. Current price: $8.99.
Description

What is Fractured Realms?:
Fractured Realms is a UI-driven, idle-style RPG that blends classic fantasy progression with Clash of Clans-style outpost upgrade progression. Drawing inspiration from Old School RuneScape and Melvor Idle, this game offers a fresh take on skill-based progression and world-building, all without traditional character movement.
Rather than controlling a character in a world, you'll interact entirely through a rich user interface. From training RPG skills like Mining, Woodcutting, and Smithing to constructing your own central outpost, the entire experience is built around resource mastery, goal-setting, and long-term progression.
Your outpost is more than just a home. It's the core of your journey. As you gather resources and meet skill requirements, you'll unlock new buildings, upgrades, and regions. Every choice you make strengthens your foundation, fuels your progress, and expands your influence across the realms.
Whether you're playing actively or checking in throughout the day, Fractured Realms is designed to be rewarding, strategic, and deeply satisfying for both casual players and longtime RPG veterans.

Features:
Fractured Realms takes inspiration from the time-tested RPG formulas of RuneScape and the minimalism of Melvor Idle. We've built on those foundations to craft a game with its own identity, pacing, and depth.
Core Features:
Build Your Outpost
Construct and upgrade a central base that serves as your staging ground. Unlock new buildings, enhance production, and meet level requirements to expand your reach into the world.Train Classic RPG Skills
Master a growing list of skills including Mining, Smithing, Woodcutting, Fishing, Cooking, and more. Each skill has its own progression path, requirements, and reward structures.Progress Through Milestones
Start in a small region and unlock new areas, resources, and systems as you level up. There's always something just around the corner to strive for.Gather, Craft, and Optimize
Everything you collect has value, from basic logs to rare ores and enchanted items. Turn raw materials into valuable goods, manage inventories, and craft gear that powers future progress.Minimalist Pixel Art
Designed in a detailed 32x32 style, every icon and interface element is handcrafted to be clean, expressive, and nostalgic. It feels classic, but refined.Built for All Playstyles
You can play actively and min-max your upgrades, or let your skills run in the background while you do other things. It's your pace, your path.
No predatory mechanics. No energy systems. Just pure, idle-friendly RPG progression. 
Explore, Expand & Excel:
Your journey begins in a small corner of the fractured realms, a land scarred by ancient magic, scattered with ruins and opportunity. As you grow your outpost and develop your skills, you'll unlock new resources, expand into fresh areas, and uncover lore and secrets that slowly bring the world back to life.
Progression is structured but flexible. Players follow a general path of unlocking buildings and skills, but how you prioritize your upgrades, what you train first, and how you manage your economy is entirely up to you. There's always something to aim for, whether it's the next skill milestone, outpost tier, or rare material.
You'll start small, but over time, Fractured Realms evolves into a sprawling RPG sandbox filled with interlinked systems and player-driven goals.
Supported languages: english, french, german, spanish - spain, dutch, greek, polish, portuguese - brazil, russian, simplified chinese, turkish, ukrainian
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Description and screenshots are provided by the publisher via the Steam Store page.
System Requirements
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: Dual-core CPU, 2.0 GHz
- Memory: 2 GB RAM
- Graphics: Integrated graphics (Intel HD 4000 or better)
- DirectX: Version 10
- Storage: 2 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Quad-core CPU, 2.5+ GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 750
- DirectX: Version 11
- Storage: 2 GB available space
Mac
Linux
User Reviews
D0 L0VE-'RUNESCAPEISH STUF ('USEIBLE-SKILS KIND' 0F GAMES)'
([PS] THANK 0F RETURNING-'CL0UD SAVEING')
P0TAT0
Game recently had a XP nerf. Currently the game is way too slow.
awesome and responsive dev - game with rapid evolvement to a polished product. still, in its current state, a fine idle rpg that will only get better with iterations and time.
I really wanted to like this, but it lost me pretty quickly.
The early game is painfully slow and grindy. Instead of feeling like I'm building momentum, it feels like I'm waiting for the game to become interesting. Progress is heavily dependent on queueing actions and then waiting... which has become an all-too-common formula in idle games.
The biggest missed opportunity is the outpost system. It sounded like it would evolve into a living settlement, but it ended up feeling surprisingly bland. Why are there no workers? Why can't I assign people to gather, craft, or automate parts of my economy? That would've given the game a real identity.
Instead, you're still the one doing almost everything through queues and menus. It never reaches that satisfying point where your world feels alive or self-sustaining.
The game isn't broken, and the developer seems committed to improving it. There's a solid foundation here. But in its current state, it feels like another slow, menu-driven idle RPG built around waiting for progress bars instead of making interesting decisions.
If you enjoy the classic queue-and-wait style of idle games, you'll probably have a good time. I was hoping for something more ambitious.
Lots to enjoy already during early access. Fun idler with good offline progression.
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Additional Information
| Developer | Mistcloud Games |
| Platforms | Windows |
| Age rating | None |
| Release date | July 9, 2026 |
| User reviews | 76% positive (25) |