Developer: Apollo Seven Games
Player Statistics
Updated: November 8, 2026 1:40 AMAverage players
Players Online
Netoria Tactics: Revolution Gold player count by month
Netoria Tactics: Revolution Gold has 1 players in-game right now, and the 24-hour peak is 1. The peak so far in November 2026 is 2 players, 2 on average.
| Month | Average players | Change | Peak players |
|---|---|---|---|
| November 2026 (so far) | 2 | — | 2 |
From SteamStat's own samples of the Steam player count since tracking began. Change compares a month's average with the month before.
At a glance
Netoria Tactics: Revolution Gold has 1 players in-game right now, 100% of its 24-hour peak of 1. The record since SteamStat started tracking it is 2 players, set on November 7, 2026. 53 Steam reviews rate it “Very Positive” (83% positive). Released on March 15, 2024 by Apollo Seven Games. Current price: $6.49.
Description
An erotic SRPG where combat and gameplay shape the narrative. The protagonists are a male fighter and his love interest- but other members of your party will try to grope the pair, seducing them over to their side. With proper positioning this can be avoided, but you'll be at a major disadvantage in the battles. Will you use all the abilities at your disposal to crush your enemies, or will you hold back to try and protect the fragile love of our heroes?

Carwyn has been condemned to an almost certain death and his only hope of survival is a set of trials fraught with danger. He is joined by the love of his life, Gwenivier, as the two descend into a cavern from which no-one has ever returned. They will encounter obstacles and opponents that will push their relationship to its breaking point. Will true love prevail?
Cuckolding scenarios involve three different men trying to win Gwenivier's affections, a female rival for Gwenivier obsessed with Carwyn, and a male to female transformation for Carwyn leading to him becoming the groups play thing.

Netoria Tactics: Revolution Gold features new art, additional story events, and special items not found in the original release- with plans for even more content on the horizon.
VOYEUR MODE: Hide cuckold scenes so that you are only aware through hints.
MECHANICS DRIVEN: Your choices in combat affect Gwenivier's loyalty to you.
GENDER BENDING: Carwyn can be feminized based on the player's actions.
GOLDEN PATH: There is a "perfect" route and ending, if you're skilled enough.
GUEST ART: A number of new, non-canon, scenes and artworks by various artists.
Supported languages: english
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Description and screenshots are provided by the publisher via the Steam Store page.
System Requirements
Windows
- OS *: Microsoft® Windows® Vista(sp2) / 7 / 8 / 10 (32bit/64bit)
- Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
- Memory: 512 MB RAM
- Graphics: 1024 x 768 pixels or higher desktop resolution
- Storage: 500 MB available space
- Memory: 1 GB RAM
User Reviews
I like the game so far, although for an adult game, the adult content is pretty minimal. The art style is nice, but there isn't many CGs throughout the game. (Or at least frequent enough CGs). The characters only have one sprite each, but the sprites are done very well. This game does feel more gameplay oriented weirdly enough, but the gameplay is pretty fun despite also being a bit minimal in some aspects. Before playing, I would keep in mind you probably won't be as satisfied with the adult content, even if you are into NTR. For some more positives, the characters are very interesting, and we learn each of their backstories and how they end up here which I found to be pretty cool. I like the character dynamics as well. I would give the game an 7/10, and would recommend it, but with those caveats in mind.
Not perfect, but I liked it! ♡
A hot and erotic story with some diverging plots. All about navigating realionships, cheating, desire and corruption. Characters are flawed, but sometimes with poor or vague motivation. Writing is fine for a NTR/cheating story and there is definitely much worse. Hiding and obscuring some scenes and dialog from the player is an interesting feature too. Gameplay and RPG progression is simple but fine.
But the combat controlls and using them in non-combat situations, the UI, save/load features, menus and often lack of menus are by far the wrost part of the game and frustrating at times.
A H-game with excellent art, impeccable character writing, a hot NTR-flavored narrative and some good mechanical ideas let down *immensely* by janky execution, particularly a very bad control scheme.
I think this might legitimately have been better off as a visual novel, in Ren'Py or similar. The narrative is excellent - characters are distinct and have consistent characterization, the dialogue avoids the common pitfalls of lewd games, the NTR is immaculately paced. The epic story in the background is even somewhat interesting, exploring the effects of a society overtaken by automation.
What lets it down is the overall gameplay jank.
The UI and control scheme is... not to mince words, it's horrendous. Even in hour 3-4 I was still struggling with basic UI tasks like checking inventory, it's that annoyingly unintuitive. All the way through my 12-hour playthrough I was accidentally doing things I didn't intend. It is, bar none, the biggest drawback of this game. My curiosity about the different story paths is powerfully countervailed by the thought of having to wrangle with that control scheme again.
The gameplay under that janky interaction layer is decent, but not great. Initially, the gameplay is satisfyingly in harmony with the narrative - the combat strongly encourages you to have Carwyn dash ahead while Gwen and the others cluster around in the back doing mop-up, which coincidentally also progresses the NTR. It's very clever. A later conceit involving a transformation is also mechanically interesting. But as new characters and mechanics continue to be introduced, the gameplay becomes increasingly diverged from the NTR narrative. By the second half of the story, there are nine! party members in total, and while the narrative juggles them well, the tactics gameplay doesn't.
There is a "story mode", but it is also janky and you miss out on the crucial context of the sexual progression happening within the fights. Personally, I would give story mode a pass, at least on your first playthrough.
It sounds like a frustrating experience (and it often is), but I'm actually really happy to have played this one and would still strongly recommend it on the strength of the writing and art. Something that happened multiple times: I would close the game in exasperation because of the janky controls and then find that I could not stop thinking about it while I was doing other things. The "core" group of Carwyn, Gwen, Owain, Mordrid and Emrys have such an interesting dynamic. (Owain especially is a horrible scumbag creep. He's my favorite.)
If you've just started playing this and thinking of giving up because of the terrible controls, consider persevering! The story is very good and the characters are compelling. If you're not one of those people repelled by NTR (this game is called Netoria guys, the dead dove is literally labeled), there are worse ways to spend a dozen hours.
While I enjoy the overall theme of the game the controls are horrible, the fighting system is not good and the endless dialog is boring. There is no real decisions to be made and sometimes they don't seem to affect anything and whole story lines are just lost at some point.
Netoria Tactics: Revolution Gold, developed by Apollo Seven Games and published by TinyHat Studios, is a tactical RPG that builds on familiar grid-based combat but distinguishes itself through a strong emphasis on consequence-driven storytelling. While it shares structural DNA with classic strategy titles, it introduces a system where the outcome of battles directly influences character relationships and narrative direction. This approach gives the game a unique identity, turning combat encounters into more than just mechanical challenges—they become pivotal moments that shape the story.
The premise revolves around a small group of characters navigating a dangerous and morally complex world, where trust, survival, and personal bonds are constantly tested. Rather than presenting a linear narrative, the game allows events to unfold differently depending on how you perform in battle. Protecting certain characters, making specific tactical decisions, or failing to meet objectives can all lead to different story outcomes. This creates a sense of tension that carries through both gameplay and narrative, as every decision feels like it has lasting consequences.
Combat follows the traditional turn-based, grid-based format, where positioning, movement, and ability usage are key to success. Each unit has its own set of skills and roles, encouraging players to think strategically about team composition and battlefield control. The mechanics are accessible enough for newcomers to grasp, but they offer enough depth to reward careful planning and experimentation. Terrain, enemy behavior, and status effects all play a role, and the game gradually introduces more complex scenarios that challenge players to adapt.
What sets the combat apart is how it interacts with the narrative system. In many cases, the optimal tactical choice may not align with the desired story outcome. For example, prioritizing efficiency might put certain characters at risk, while protecting them could make battles more difficult. This creates an interesting dynamic where players must balance strategic success with narrative intentions. It’s a design choice that adds emotional weight to decision-making, even if it can occasionally feel restrictive or uneven in execution.
Visually, the game adopts a pixel-art style that fits comfortably within the genre. The sprites are clear and expressive enough to convey character identity, and the environments are designed with functionality in mind, ensuring that players can easily read the battlefield. While the presentation doesn’t push technical boundaries, it serves its purpose well. The audio design complements this with a straightforward soundtrack that supports both combat and story moments without drawing too much attention to itself.
One of the more divisive aspects of Netoria Tactics: Revolution Gold is its thematic direction. The game explores mature and unconventional ideas, integrating them directly into its gameplay systems rather than presenting them as separate narrative elements. This can make the experience feel more impactful for some players, as the consequences of actions are woven into the mechanics themselves. However, it may also limit its appeal, as not all players will connect with or appreciate the tone and themes being explored.
Replayability is a strong point, driven by the branching nature of the story and the variety of possible outcomes. Different choices and performance in battles can lead to significantly different experiences, encouraging players to revisit the game and explore alternative paths. This adds longevity to an otherwise focused experience, though the appeal of replaying will largely depend on how much players engage with its narrative systems.
Despite its originality, the game does have its limitations. Its focus on a single defining mechanic—linking combat outcomes to story progression—means that it doesn’t offer a wide range of additional systems or features. Some aspects of the design can feel rough or unbalanced, particularly when narrative conditions make battles more challenging in ways that feel less strategic and more restrictive. These issues don’t undermine the core experience, but they do highlight its smaller scale and experimental nature.
In the end, Netoria Tactics: Revolution Gold stands as a distinctive take on the tactical RPG genre. It combines familiar gameplay with a narrative system that emphasizes consequence and player choice, creating an experience that feels both strategic and personal. While it may not appeal to everyone due to its focused design and thematic approach, it offers a memorable and engaging experience for those willing to explore its unique blend of mechanics and storytelling.
Rating: 7/10
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Additional Information
| Developer | Apollo Seven Games |
| Platforms | Windows |
| Age rating | None |
| Release date | March 15, 2024 |
| User reviews | 83% positive (53) |
User Reviews
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