HUNTDOWN: OVERTIME

HUNTDOWN: OVERTIME

HUNTDOWN: OVERTIME player count right now

Playing now
29
Peak 24h
33
Peak 30d
45
Record since SteamStat tracking began
45
4.0
Very Positive
$16.99
Steam Store

Developer: Easy Trigger Games

Publisher: Coffee Stain Publishing

SteamStat started tracking HUNTDOWN: OVERTIME on November 7, 2026. The daily chart appears after 7 days of data.

Average players

26
24 hours
29
7 days
29
30 days

Hourly detail

Resolution:

HUNTDOWN: OVERTIME player count by month

HUNTDOWN: OVERTIME has 29 players in-game right now, and the 24-hour peak is 33. The peak so far in November 2026 is 45 players, 29 on average.

Month Average players Change Peak players
November 2026 (so far) 29 — 45

From SteamStat's own samples of the Steam player count since tracking began. Change compares a month's average with the month before.

HUNTDOWN: OVERTIME price history on Steam

Prices in the US Steam store, USD.

Price now
$16.99
Lowest recorded
$16.99
Highest recorded
$16.99
Price changes
0

The price has not changed since SteamStat started recording it on June 24, 2026.

Next Steam sale: Dec 17, 2026 – Jan 4, 2027 →

At a glance

HUNTDOWN: OVERTIME has 29 players in-game right now, 88% of its 24-hour peak of 33. The record since SteamStat started tracking it is 45 players, set on November 8, 2026. 936 Steam reviews rate it “Very Positive” (89% positive). Released on May 7, 2026 by Easy Trigger Games. Current price: $16.99.

Estimated Steam sales

About 64,000 copies sold on Steam, most likely between 38,000 and 130,000.

Gross revenue: about $820,000. After refunds, VAT and Steam's cut, the developer keeps around $470,000.

Valve does not publish sales figures, so this is our estimate. It comes from 936 Steam reviews and the $16.99 base price, as of November 12, 2026. How we count

What players say about HUNTDOWN: OVERTIME

HUNTDOWN: OVERTIME is widely praised for its high-quality pixel art, animations, and tight combat mechanics, though it sharply divides players who were hoping for a direct sequel to the original game. While fans of the roguelike genre enjoy the challenging, skill-based gameplay, many others find the lack of checkpoints and the shift away from a traditional campaign frustrating.

What players like

  • Stunning visuals and presentation 22 of 58 reviews

    Players consistently praise the detailed pixel art, fluid animations, and strong 80s cyberpunk aesthetic, with many highlighting the impressive lighting effects and character designs.

  • Satisfying core combat 18 of 58 reviews

    The gameplay is frequently described as tight and responsive, with players enjoying the variety of weapons, satisfying gunplay, and the skill-based challenge.

  • Excellent soundtrack and audio 14 of 58 reviews

    Reviewers frequently compliment the audio design, specifically the catchy music, well-acted voiceovers, and effective sound effects.

  • Great Steam Deck performance 6 of 58 reviews

    Many players report that the game runs smoothly on the Steam Deck, making it a popular choice for portable play.

What players criticise

  • Lack of roguelike variety 11 of 58 reviews

    Some users feel the roguelike elements are underdeveloped, citing uninspired upgrades and runs that feel repetitive rather than varied.

  • Frustrating lack of checkpoints 9 of 58 reviews

    A common complaint is the inability to save progress between zones or areas, which forces players to restart significantly after failing a run.

  • High difficulty and balance issues 8 of 58 reviews

    Several players find the game's difficulty steep, with some noting a lack of health resources in certain areas and bosses that feel overwhelming without better progression mechanics.

  • Limited content in Early Access 7 of 58 reviews

    Many reviewers point out that the game currently feels short, with only two zones available, leading to calls for more levels and character variety.

Best for: Players who enjoy high-difficulty, skill-based roguelikes and are looking for a visually polished cyberpunk action game.

Not for you if: Players looking for a direct, linear sequel to the original Huntdown or those who dislike the repetitive, high-stakes nature of roguelike game loops.

HUNTDOWN: OVERTIME — questions players ask

Is there a local co-op mode?
No, unlike the original Huntdown, this title is currently single-player only, a point of disappointment for many returning fans.
How long is the game right now?
As an Early Access title, it is relatively short, with most players completing the two currently available zones in roughly 10-15 hours, though skilled players can clear them faster.
Does it work well on the Steam Deck?
Yes, many users report excellent performance, battery efficiency, and control responsiveness, making it a well-optimized experience for the device.
Is it like the first game?
It shares the aesthetic and core combat feel, but it is a distinct roguelike with different progression mechanics and a single-player focus, which has caused mixed reactions among fans of the first game.

Summarised automatically from 58 English Steam reviews — helpful and recent, positive and negative — on August 29, 2026.

The themes above come from English reviews written May 2026 – August 2026 (120 in total, 120 of them in the last 12 months). See reviews by month

HUNTDOWN: OVERTIME reviews by month

Positive and negative Steam reviews in all languages, from the store's review graph. Updated November 11, 2026.

Steam's graph counts 953 reviews of HUNTDOWN: OVERTIME from May 2026 to November 2026. On average 11.6% of them are negative. The busiest month was May 2026 with 599 reviews.

+525 0 −74 May 2026 Jul 2026 Aug 2026 Oct 2026 Nov 2026 May 2026: 525 positive, 74 negativeJune 2026: 80 positive, 15 negativeJuly 2026: 87 positive, 12 negativeAugust 2026: 34 positive, 1 negativeSeptember 2026: 42 positive, 2 negativeOctober 2026: 64 positive, 6 negativeNovember 2026: 10 positive, 1 negative
Positive Negative Months of the reviews in the summary above

No month stands out: the share of negative reviews stayed close to the average.

A month is marked when it has at least 50 reviews and its share of negative reviews is at least 1.5 times the average and at least 20 points above it. If that month also had at least 3 times the usual (median) number of reviews, it is marked as possible review bombing.

HUNTDOWN: OVERTIME – screenshot 1 HUNTDOWN: OVERTIME – screenshot 2 HUNTDOWN: OVERTIME – screenshot 3 HUNTDOWN: OVERTIME – screenshot 4 HUNTDOWN: OVERTIME – screenshot 5

Description

Huntdown: Overtime

The world’s gone to hell, gangs run wild, and one bounty hunter keeps coming back. Hunt, die, upgrade, repeat in this explosive roguelite prequel to Huntdown where John Sawyer forges himself into a cybernetic legend.

Combat & Runs: Die hard, hunt harder

Fast, violent run-and-gun action ripped straight from VHS-era blockbusters. Tight controls meet brutal firefights in a roguelite loop designed for pure adrenaline. Collect bounties and survive as long as you can. When you finally go down, Tony drags you back to his operating table and rebuilds you stronger.

Every run pushes you deeper into dangerous gang turf - from neon-soaked city streets to desolate wastelands. Choose your path, lock in on your targets, and adapt on the fly. Each death teaches you the patterns, each resurrection makes you deadlier. This is John Sawyer’s origin story: the transformation from man to cybernetic legend.

Weapons & Upgrades: Build the perfect killer

Crank up the heat with a powerful arsenal of firearms, melee weapons and tactical gear. And if heat isn’t your thing, go for a cryomod and let an electric baton do the rest. 

Discover cybernetic upgrades and weapon licenses buried in enemy territory. Make your upgrades permanent by unlocking them between runs and reshape how Sawyer fights. Reinforced limbs and experimental combat mods - hundreds of combinations to forge Sawyer into the killing machine that fits your style. 

Each run offers fresh opportunities. Bank your earnings, invest in permanent enhancements, then jump back in with new capabilities. Adapt your approach: go loud with heavy firepower or slice through with bladed brutality. The city’s scum won’t know what hit them.  

Handcrafted pixel art visuals

Meticulous pixel art meets modern lighting in a stunning collision of retro craft and contemporary technique. This is pure early-80s B-movie aesthetics - bold reds on deep black and explosive contrasts. No pretty neon nostalgia, just VHS-era swagger.

Welcome to the grindhouse. Welcome to Overtime.

Supported languages: english, french, german, spanish - spain, russian, simplified chinese

Something wrong on this page? Let us know

Description and screenshots are provided by the publisher via the Steam Store page.

System Requirements

Windows

Minimum:
  • OS *: Windows 7/8.1/10 (64-bit versions)
  • Processor: i5-2500k@3.3GHz, AMD FX 6300 3.5GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 750, AMD R7 370
  • DirectX: Version 11
  • Storage: 2 GB available space

Mac

Minimum:
  • OS: OSX 10.14 Mojave
  • Processor: Intel Core i5 @3.3Ghz
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 675MX, AMD Radeon R9 M290
  • Storage: 2 GB available space
  • Additional Notes: Gamepad highly recommended.

Linux

Minimum:
  • OS: Ubuntu 12.04 or later
  • Processor: Intel Core™ Duo or faster
  • Memory: 4 GB RAM
  • Storage: 2 GB available space
  • Additional Notes: Gamepad highly recommended.

User Reviews

Recommended November 10, 2026 5:11 PM
0 0

Incredible action rougelite that will scratch that itch for quick satisfying ultra violence, think expendabros meets dead cells.

The game has a great art style, filled with lovely little animations, especially on the bosses, it really gives the fights some nice flavour (special mention to the apartment sniper boss) on top of the already polished cyberpunk aesthetic. It also leans heavily into the 80s action genre, with quippy one liners, a heavy metal soundtrack and plenty of familiar voices, and it's done with proper homage, not just a lazy paint job.

Gameplay achieves that perfect blend of fluid yet weighty, with each kill feeling straight out of a Paul Verhoven movie.

The only small critism is that off the main bosses. The game has plenty of mini bosses that keep each run varied, but always lead to the same main boss each zone. A little more variety here would've been perfect.

Playtime: 354 hrs. Purchased on Steam
Recommended November 9, 2026 4:18 AM
0 0

I need more! I absolutely loved the first Huntdown and Overtime isn't the exception. Originally, I was a little worried about only having one playable character but the cybernetic implant system and its upgrades system are preem! For someone who is getting tired of rouge likes this game felt refreshing. The level design is fun even if the platforming isn't the games biggest strength. The weapons and field upgrades feel just right, I love building John Sawyer into a big chinned bounty hunting machine! Keep up the good work can't wait to see what's next.

Playtime: 446 hrs. Purchased on Steam
Recommended November 9, 2026 12:42 AM
0 0

Get it full price, and add a tip. Devs have been cooking, and they really get it right. My favourite Action Rouguelike game ever.

Playtime: 974 hrs. Purchased on Steam
Recommended November 8, 2026 8:31 PM
0 0

simple combat that is surprisingly satisfying to master, and offers a good challenge, and a variety of weapons to unlock, +difficult bosses

roguelike progression with decent procedurally generated areas, but it could use a bit more depth and complexity to make exploring more fun

vibes are on point with fun voiceovers and audio, awesome pixel graphics

Playtime: 210 hrs. Purchased on Steam
Not Recommended November 8, 2026 6:18 PM
0 0

Its fun for a few hours and I hope to change it to positive at 1.0, but as of now there are some serious issues, mostly related to the roguelike elements.

The level up perks are generally bad or boring. A lot of perks feel totally useless. The guns don't feel too balanced, with some being weak and/or too gimmicky to be useful. I get that some guns are supposed to be stronger than others but when you end up buying the same guns every run because they are just that much better than anything else it becomes a problem. This game could be a solid roguelike, but as is it needs a lot more thought to make upgrades feel meaningful with multiple viable play styles.

It also ends up feeling repetitive pretty quickly. There is very little variation in map design, with boring environments, especially in the first stage. There needs to be a lot more variety instead of the same flat, gray maps every run. As of now, this game lacks a lot of what made the original game great in an attempt to fit it into a lackluster roguelike package.

All that being said, I think the core gameplay is fun and kept me entertained for some time. The roguelike elements need serious work but there's potential there. Buy on sale or wait til 1.0

Playtime: 803 hrs. Purchased on Steam
Read all 936 reviews on Steam →