Panzar
Panzar player count right now
- Playing now
- 3
- Peak 24h
- 12
- Peak 30d
- 14
- Record since SteamStat tracking began
- 14
Developer: Panzar Studio
Publisher: OVALIS INVESTMENTS LIMITED
Panzar Steam player chart: 30 days, 90 days, all data
SteamStat has tracked Panzar since February 7, 2026. A break in the line is a day without samples.
Average players
Hourly detail
Panzar player count by month
Panzar has 3 players in-game right now, and the 24-hour peak is 12. The peak so far in November 2026 is 14 players, 3 on average.
| Month | Average players | Change | Peak players |
|---|---|---|---|
| November 2026 (so far) | 3 | — | 14 |
| February 2026 | 4 | — | 9 |
From SteamStat's own samples of the Steam player count since tracking began. Change compares a month's average with the month before.
At a glance
Panzar has 3 players in-game right now, 25% of its 24-hour peak of 12. The record since SteamStat started tracking it is 14 players, set on November 11, 2026. 5,155 Steam reviews rate it “Mixed” (66% positive). Released on November 25, 2013 by Panzar Studio. It is free to play.
Description
Key Features
Dynamic Team-Based PvP and PvE
PANZAR is built on high intensity team-based battles. Players fight in 8 vs 8 PvP fights and extensive breathtaking PvE raids where no one can secure victory alone. The secret to success in battle is how well you coordinate with your other teammates. It’s ideal entertainment for groups and clans. PANZAR’s developed clan system gives you the chance to participate in spectacular mass tournaments for glory and prizes.
One Spectacular Fantasy World
Incredibly Detailed Fantasy World
PANZAR comes to life through the raw power of CryENGINE, the ultimate game development platform deliveri
ng incredibly detailed graphics and fluid gameplay. Players face off in rich and detailed environments such as mountain waterfalls, jungle villages, ancient castles and temple ruins. PANZAR is flexible, serving a wide range of graphics capability modes, so computers of many generations can get into battle.
Tactical Gameplay Modes
PANZAR has a wide range of locations, equipment and skills creating an almost never-ending variety of tactical options and battle strategies. There are eight different character classes, each with their own unique skill set, game dynamics and overall role within the team. With several different gameplay modes – Domination, Siege, Rugby and King of the Hill - it’s a game you’ll want to play again and again.
Unique Heroes
Players can create their own formidable characters and develop and equip them as they like. You can buy, sell, craft and upgrade weapons, armor and magical potions at any time between battles. Not to mention the nearly limitless freedom of self-expression arising from all the hairstyles, battle cries and armor paint choices. Unleash your imagination!
Advanced Social System
Players can communicate with other players right in-game using voice, team and general battle chat options. Finding new friends, grouping or reconnecting with old ones is simple! There are even gold bonuses on offer for each new friend recruited. Join teams, claim victory and crystals in tournaments, even create your own clan and choose the comrades you will fight shoulder to shoulder with. In PANZAR, there is only one goal…Victory!
Supported languages: english, french, german, spanish - spain, russian, polish, simplified chinese
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Description and screenshots are provided by the publisher via the Steam Store page.
System Requirements
Windows
- OS *: Windows® XP
- Processor: Intel® Core 2 Duo 2.4 GHz or AMD Athlon™ 64 X2 5600+ 2.8 GHz
- Memory: 2 GB RAM
- Graphics: NVIDIA® GeForce® 8800 GT or ATI Radeon HD 4870
- DirectX: Version 9.0c
- Storage: 12 GB available space
- OS *: Windows® Vista/7/8/10
- Processor: Intel® Core Quad Q9450 2.6 GHz or AMD Phenom II x4 920 2.8 GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA® GeForce GTX 470 or AMD Radeon HD 6790
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 12 GB available space
User Reviews
Game of my childhood
Eight classes, chaotic team battles, and non-target combat make Panzar surprisingly fun despite its age. It has that old-school multiplayer charm where teamwork matters - right until everyone forgets the plan and charges into battle.
game dead don't bother
peanut would love some pets and treats :)
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Panzar, developed by Panzar Studio and published by OVALIS INVESTMENTS LIMITED, is a free-to-play multiplayer action title that blends class-based combat with RPG-style progression in a fantasy setting. Built around structured team battles, it attempts to bridge the gap between traditional arena combat and MMO-inspired systems, offering players a mix of tactical coordination and real-time action. While its foundation is solid and occasionally engaging, the experience is shaped just as much by its age and limitations as by its original ambition.
The core of the game lies in its team-based PvP matches, where players choose from a roster of distinct classes, each designed to fulfill a specific role. Tanks absorb damage and control space, damage dealers focus on eliminating opponents, and support classes provide healing or utility. This structure encourages teamwork and coordination, as success often depends on how well players combine their abilities rather than acting independently. Matches revolve around objective-based modes, requiring teams to capture points, hold positions, or outlast their opponents, which adds a layer of strategy beyond simple combat.
One of the more defining aspects of Panzar is its manual combat system. Unlike many MMORPG-style games that rely on target locking, attacks here must be aimed directly, giving encounters a more immediate and physical feel. This approach makes positioning and timing critical, as players must actively track enemies and react to their movements. When combined with the variety of class abilities, it creates a combat system that can feel dynamic and skill-driven, particularly in well-coordinated matches where each role contributes effectively.
Progression is tied to character development, with players earning experience, unlocking abilities, and improving their equipment over time. This RPG layer adds a sense of long-term investment, encouraging players to refine their chosen class and experiment with different builds. However, the free-to-play structure introduces a noticeable imbalance in pacing. Advancement can feel slow without additional purchases, and while the game does not strictly enforce pay-to-win mechanics, the ability to accelerate progress through spending can create disparities between players.
Visually, the game reflects the era in which it was released. Powered by CryEngine, it once stood out for its detailed environments and character models, offering a rich fantasy aesthetic that supported its world-building. While these visuals still hold up in certain aspects, they are now clearly dated compared to modern standards. The environments remain functional and readable, but the overall presentation lacks the refinement and polish expected from more recent titles.
Beyond PvP, the game includes additional features such as cooperative PvE content and clan systems, which provide opportunities for players to engage in group activities outside standard matches. These elements help broaden the experience and reinforce its multiplayer focus, giving players reasons to return beyond individual matches. However, their impact is limited by the overall player base and the consistency of available content.
One of the most significant challenges facing Panzar is its longevity. As a multiplayer-focused game, its quality is heavily dependent on an active community, and over time, maintaining a consistent player base has become more difficult. This can lead to longer matchmaking times and less balanced matches, which in turn affects the overall experience. Combined with a lack of substantial updates or new content, the game can feel static, with its core systems remaining largely unchanged.
Repetition also becomes more apparent with extended play. While the combat system provides a solid foundation, the variety of modes, maps, and objectives is limited, leading to a gameplay loop that can feel familiar after a relatively short time. Without significant evolution or additional layers of depth, the experience may struggle to retain long-term engagement for players seeking variety or progression beyond the basics.
Despite these issues, there are moments where Panzar delivers on its original vision. When teams are balanced and players work together effectively, matches can feel intense and rewarding, highlighting the strengths of its class-based design and manual combat system. These moments capture what the game aims to be—a cooperative, skill-driven arena where coordination and timing matter as much as individual performance.
Ultimately, Panzar is a game that offers a glimpse of strong ideas that have been gradually overshadowed by time and competition. It remains a functional and occasionally engaging multiplayer experience, particularly for those interested in its blend of action and RPG elements, but it struggles to stand out in a genre that has continued to evolve. For players willing to approach it with modest expectations, it can still provide enjoyable moments, even if its broader appeal has diminished.
Rating: 6/10
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Additional Information
| Developer | Panzar Studio |
| Publisher | OVALIS INVESTMENTS LIMITED |
| Platforms | Windows |
| Age rating | None |
| Release date | November 25, 2013 |
| User reviews | 66% positive (5155) |
User Reviews
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