Age of Undead
Age of Undead player count right now
- Playing now
- 1
- Peak 24h
- 1
- Peak 30d
- 1
- Record since SteamStat tracking began
- 1
Developer: Insane Dreamers
Publisher: Insane Dreamers
SteamStat started tracking Age of Undead on November 7, 2026. The daily chart appears after 7 days of data.
Average players
Hourly detail
Age of Undead player count by month
Age of Undead has 1 players in-game right now, and the 24-hour peak is 1. The peak so far in November 2026 is 1 players, 0 on average.
| Month | Average players | Change | Peak players |
|---|---|---|---|
| November 2026 (so far) | 0 | — | 1 |
From SteamStat's own samples of the Steam player count since tracking began. Change compares a month's average with the month before.
Age of Undead price history on Steam
Prices in the US Steam store, USD.
- Price now
- $19.99
- Lowest recorded
- $5.99
- Highest recorded
- $19.99
- Price changes
- 21
Recent price changes
| Date | Price | Change |
|---|---|---|
| $19.99 | +100% | |
| $9.99 | +67% | |
| $5.99 | -70% | |
| $19.99 | +122% | |
| $8.99 | -55% | |
| $19.99 | +25% | |
| $15.99 | -20% | |
| $19.99 | +25% |
SteamStat has recorded the price of Age of Undead since April 29, 2024. The lowest is the lowest paid price: free giveaways are not counted.
At a glance
Age of Undead has 1 players in-game right now, 100% of its 24-hour peak of 1. The record since SteamStat started tracking it is 1 players, set on November 10, 2026. 80 Steam reviews rate it “Mostly Positive” (76% positive). Released on July 26, 2022 by Insane Dreamers. Current price: $19.99.
Description
THE END HAS BEGUN ...
After decades of movies and video games speculating on a possible virus that turns humans into "zombies", it has happened.
It all started with some strange viral videos on social media, where crazy people were seen biting others in public places. Afterward, the news began to talk about hospitals collapsing and mass hysteria that resulted in uncontrolled violence. A few weeks later, the first martial law was enacted, and frightened citizens locked themselves in their homes while authorities were attempting to contain an unprecedented social event.
THREE DIFFERENT FACTIONS!
- On one hand, the powerful national armies are desperately trying to restore an order that now seems forever lost.
- On the other hand, there are the Infected or all those forms of life that have been infected by this mysterious living organism, which inexplicably seems to make intelligent choices in its actions.
- Finally, there are the Survivors: men and women forced to survive day after day, isolated inside the metropolis they used to call home.
Each of these 3 factions has unique units, buildings, defenses, tactical and strategic supports!
Take advantage of the Army's devastating firepower in the open field, assault the last human bulwarks by playing as the Infected... or try to survive at least another day as a Survivor.
THREE DIFFERENT VIDEO GAME GENRES!
- Turn-based system:
In Age of Undead, Campaigns are turn-based, giving you all the time you need to make critical strategic decisions.
In each turn, you can recruit new armies, move them, start battles, build structures, call strategic supports, and take on side missions. - Real-time strategy:
Whether it's a quick battle or a campaign battle, it will be fought in full RTS style, letting you feel both the tactical responsibility and the oppressive presence of the enemy on the battlefield.
There is the possibility to slow down the passage of time and pause the game to have a calmer and more complete picture of the battle. - First Person Shooter:
Although Age of Undead is primarily a strategic game, the developers wanted to broaden the gaming experience.
Are you tired of managing hundreds of units and deciding everything yourself? There is no problem! Get comfortable and support your allies from above with some more or less conventional aircraft, hitting enemies relentlessly and opening the way for friendly troops!
INNOVATIVE FEATURE!
- Finally, you can play as a "bad guy" - as an Infected - or as someone who has experienced the apocalypse first-hand - as a Survivor.
- 3 fully characterized factions with unique playstyles: the Army is great at medium-long range, the Infected are unstoppable in close combat, and the Survivors try to dominate the battlefield with unconventional weapons.
- Day/night cycle (optional): the Infected will become more lethal at night, while humans will need artificial lighting systems to see through the darkness.
- If you don't want to play an RTS the traditional way, you can play it as an ally that helps by providing close air support, managing tactical support, or boarding powerful "military" aircraft.
- When a battle starts during the Campaign, it will take place in the same biome of the hex where the defending army is present.
- Armies can have specializations that significantly change players' and AI's playstyle.
- You can decide your allies' behavior before starting a battle to align their actions to your combat strategy.
- Some zombies and parasites can bring their victims back to life, so watch out for those killed in battle!
- There is a dynamic weather system (optional): random atmospheric events will take place in each biome, and that will heavily impact the battle.
- Buildings and strategic actions in the Campaign modify the player's experience when he goes into battle.
- If you surround an enemy on the Campaign map, you also surround him in battle! Clashes in RTS will fully reflect the conditions of the Campaign around the battle hex!
- Varied and easily manageable aviation. Use powerful air support to thin enemy ranks, but watch out for the costs!
ADDITIONAL INFORMATION:
- Battles can involve up to 6 armies (1 player + 5 bots).
- The number of units on the entire battlefield is customizable but depends on the power of your computer; in fact, it can vary from a few hundred to several thousand.
- Many game parameters are customizable to have a less frustrating and more suitable gaming experience.
- Different types of battles and different types of campaigns.
The developers intend to increase the quality and quantity of the game modes, so the players' feedback is essential. - Considering all the maps, battle types, factions, AI behaviors, their specializations, and their initial positions on the battlefield, Age of Undead tends to be much more replayable than other similar games.
- You can complete the Campaign by fighting very few battles manually; just knowing how to face an enemy by taking advantage of your numerical superiority is enough for victory!
CONTACT THE DEVELOPERS:
If you have any new ideas suitable for Age of Undead, please get in touch with us!
Bug reports, gameplay balance tips, and new ideas are always welcome - only then can the game experience be the best it can possibly be.
Have fun with Age of Undead, and leave us a review below!
Supported languages: english, italian
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Description and screenshots are provided by the publisher via the Steam Store page.
System Requirements
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 8.1, Windows 10
- Processor: 3.0 GHz
- Memory: 4 GB RAM
- Graphics: 4 Gb
- Storage: 68 GB available space
- Additional Notes: Ultrawide screen not supported
- Requires a 64-bit processor and operating system
Mac
Linux
User Reviews
Age of Undead from Insane Dreamers is an ambitious strategy hybrid that tries to merge several distinct gameplay styles into a single experience set against a large-scale zombie apocalypse. It combines turn-based map control, real-time battles, and direct battlefield interaction, aiming to give players both a high-level strategic perspective and a more immediate sense of involvement. It’s the kind of project that clearly reaches beyond the typical boundaries of its genre, offering a mix of ideas that is intriguing even when it doesn’t fully come together.
The campaign structure is built around a turn-based world map where players control one of several factions, each representing a different perspective on the apocalypse. Whether commanding organized military forces, struggling survivors, or even the undead themselves, players must manage resources, recruit units, and position their forces carefully. This layer gives the game its strongest strategic identity, encouraging long-term planning and experimentation. The ability to approach the conflict from multiple viewpoints adds variety, allowing players to experience the same world through different tactical lenses.
When armies clash, the game transitions into real-time combat, shifting the focus from planning to execution. Battles can involve large numbers of units, creating moments that feel chaotic and expansive. Infantry, vehicles, and support elements come together on the battlefield, and players are tasked with directing them in real time while adapting to the evolving situation. There’s a certain appeal in seeing large engagements unfold, particularly when positioning and timing align to create effective maneuvers. The inclusion of a pause function helps manage the scale, giving players a chance to issue commands without being overwhelmed.
One of the more distinctive aspects of Age of Undead is its attempt to blend in a more direct form of player interaction during battles. Instead of solely commanding units from above, players can influence engagements more actively, calling in support actions or participating in ways that go beyond traditional strategy controls. This feature adds a different perspective to the gameplay, breaking up the flow of standard RTS encounters and giving players a sense of being closer to the action. While it doesn’t fully transform the experience, it contributes to the game’s experimental feel.
Despite these ideas, the execution across its systems is uneven. The transitions between strategic planning and real-time combat can feel disconnected, as if each layer was developed with different priorities. Battles, while large in scale, often lack the depth needed to sustain long-term interest, with limited tactical variety and predictable outcomes once the basic systems are understood. Unit behavior and AI can be inconsistent, sometimes failing to respond in ways that support the player’s strategy, which can undermine the sense of control that the game is trying to establish.
Over time, the campaign can begin to feel repetitive. Although there are different factions and scenarios to explore, the core loop does not evolve significantly, leading to a sense of familiarity that can reduce engagement during longer play sessions. Without a strong narrative structure to guide progression, the experience leans more toward sandbox play, which can be appealing for some but may feel directionless for others. The lack of variety in objectives and outcomes further contributes to this feeling, making it harder for the game to maintain momentum.
Presentation is another area where the game shows its limitations. While it manages to convey the scale of its battles and the bleak tone of its setting, the visuals and interface lack refinement. Menus can be awkward to navigate, and the overall design does not always support smooth interaction. Audio and visual feedback are functional but inconsistent, occasionally detracting from immersion rather than enhancing it. These elements reinforce the impression of a game with strong ideas that has not fully polished its execution.
Even with these issues, Age of Undead stands out for its willingness to experiment. It attempts to combine systems that are rarely seen together, and while the results are mixed, the effort itself is notable. There are moments where the different layers align—where strategic planning, large-scale battles, and direct interaction create a sense of involvement that feels unique. These moments highlight the potential of the concept, even if it isn’t consistently realized.
In the end, Age of Undead is a game defined by ambition more than refinement. It offers a range of systems and ideas that can be engaging in short bursts, particularly for players who enjoy experimenting with hybrid mechanics. However, its lack of polish and depth prevents it from reaching the level of cohesion needed to fully support those ideas. For players willing to look past its rough edges, it provides an interesting, if inconsistent, take on the strategy genre.
Rating: 6/10
At face value, Age of Undead is an amateur attempt to create a real-time strategy game. Although it incorporates a few innovative options to the strategic genre, such as the ability for the player to immerse themselves in battles through supportive roles (air, first-person, and tactical), said options are restricted to quick battles, commonly known as skirmish matches. Technically speaking, the game appears to fail, with units habitually getting stuck in clusters or freezing in place, regardless of movement commands, and a substandard user interface that is both visually unappealing and difficult to operate. As of 2023, the game no longer receives updates and is less than deserving of its $20 price tag; Insane Dreamers truly lives up to its name.
It has heart and some measure of spectacle but that's it. The UI and menus are comically bad. There is no story campaign at all. Just 2 maps to fight on. Bizarre thing is that it feels like an RTS game made by someone who has never played an RTS before. Simple UI things like Ctrl+1 to made group 1 is utterly broken. It creates the group then randomly adds other random units to the group after you click away. Say group 1 is 5 tanks. You come back to it later and it is now 5 tanks, 7 infantry from group 2 and a couple artillery from group 3. If this was a middle school programming project I'd pat them on the head and say "Keep going kid, you'll go far.". A full on Steam release for $20? Bruh. You should be paid $20 to play test this mess. No way is this legit 77% "Mostly Positive", I call bullsht.
No updates
It's fun but the Civilians are so under powered and military are over powered that it's easy. the computer blocks you and itself on campaign map, even in some combat maps, it's long ranged stop and block others and the self propelled howitzers get stuck and you have to use the artillery icon to unstick them. defense constructs are a joke for civs. it's not a bad game just need more balance. IMO and why do the civ's light truck turn into artillery? hasn't been a update in 2 years....
Additional Information
| Developer | Insane Dreamers |
| Publisher | Insane Dreamers |
| Platforms | Windows |
| Age rating | None |
| Release date | July 26, 2022 |
| User reviews | 76% positive (80) |