Developer: Siberian Koala
At a glance
37 Steam reviews rate it “Mixed” (65% positive). Released on October 22, 2021 by Siberian Koala. Current price: $5.99.
Description
Amazing Superhero Squad is a vivid superhero corporation sim.
Keep your corporation running. Don't let the main stats reach zero
Solve city's and your employees' problems
Exciting story. Rivals are on alert. Unmask conspiracies within your corporation and edge out your rivals
Build a dream squad. Combine heroes with different stats for best efficiency and please, don't get them all killed
Supported languages: russian, english
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Description and screenshots are provided by the publisher via the Steam Store page.
System Requirements
Windows
- OS *: Windows 7/8/10
- Processor: Dual Core CPU
- Memory: 2 GB RAM
- Graphics: Geforce 7800, AMD HD 4600, Intel HD3000 or similiar
- DirectX: Version 9.0
- Storage: 5 GB available space
- Sound Card: DirectX compatible
- OS *: Windows 7/8/10
- Processor: Quad Core CPU
- Memory: 4 GB RAM
- Graphics: GeForce 560 or higher, AMD Radeon HD 5800 or higher
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: DirectX compatible
Mac
- OS: 10.13.6+
- Processor: Dual Core
- Memory: 2 GB RAM
- Graphics: Intel HD 5000 (must support Metal API)
- Storage: 5 GB available space
- OS: macOS 10.14+
- Processor: Quad Core
- Memory: 4 GB RAM
- Graphics: Intel UHD 630+ (must support Metal API)
- Storage: 5 GB available space
Linux
- OS: Ubuntu 16.04+
- Processor: Dual Core CPU
- Memory: 2 GB RAM
- Graphics: Geforce 7800, AMD HD 4600, Intel HD3000 or similiar
- Storage: 5 GB available space
User Reviews
Amazing Superhero Squad, developed and published by Siberian Koala, takes an interesting angle on the superhero genre by putting the player not in the boots of a costumed savior, but in the role of the person coordinating them. Instead of direct action, the game focuses on managing a team of heroes, handling crises across a city, and making decisions that determine whether situations are resolved efficiently or spiral into failure. It’s a premise that immediately stands out, especially for players who enjoy strategy and simulation elements wrapped in a comic-inspired setting.
The gameplay revolves around juggling resources, assigning heroes to missions, and maintaining the overall stability of your organization. Each scenario requires you to evaluate which hero is best suited for the job, balancing their abilities against the demands of the situation. At first, this creates a satisfying loop where planning ahead and making the right calls feels rewarding. There’s a sense of urgency as multiple events unfold simultaneously, pushing you to think quickly and prioritize effectively. However, as the game progresses, this system begins to show its limits, as many decisions rely on relatively straightforward comparisons rather than deeper strategic thinking.
Despite this, the game maintains engagement through a steady stream of events and challenges. Missions vary in theme and scale, offering a mix of smaller incidents and larger, more impactful situations that test your management skills. There’s also an underlying progression system that allows you to improve your team and expand your capabilities, giving a sense of forward momentum. While not particularly complex, this progression helps keep the experience from feeling static, even if the core mechanics don’t evolve significantly over time.
The narrative adds another layer to the experience, presenting a world where superheroes operate within a structured, almost corporate framework. The tone leans slightly into satire, highlighting the absurdity of managing extraordinary individuals through ordinary systems. Characters and events contribute to a broader storyline that unfolds gradually, with player decisions influencing certain outcomes. While the writing provides some memorable moments and a sense of context, it doesn’t dive deeply into character development or long-term storytelling, often serving more as a backdrop than a central focus.
Visually, the game adopts a bright and stylized look that fits well with its theme. The comic-like presentation is clear and functional, making it easy to read information and navigate between different menus. Character designs are simple but expressive enough to convey personality, and the overall interface is intuitive, allowing players to quickly grasp how to interact with the various systems. Audio design remains understated, with background music and effects supporting the experience without drawing much attention.
In the end, Amazing Superhero Squad succeeds in offering a unique perspective on the superhero concept, blending management gameplay with a light narrative framework. It’s easy to pick up and accessible to a wide range of players, particularly those who enjoy casual strategy experiences. However, its relatively shallow mechanics and limited depth prevent it from fully realizing its potential, especially for players looking for a more complex or challenging management system. It’s a game that delivers on its idea in a straightforward way, but doesn’t push far beyond it.
Rating: 6/10
The game is quirky, it's not the best, but many criticisms I've seen here are unwarranted.
One of the main ones is there isn't much in the way of an explanation as to what all the symbols mean. There isn't, and I'm still not sure entirely. For the most part it seems like it is their power level and when placed on a mission the suggested power level for the mission.
However this isn't the only parameter worth taking note of. You need to decide if the super you're sending is appropriate for the scenario. It does matter, and sometimes unexpected supers will have unexpected solutions, which the game will tell you.
This is an interesting dynamic that I think is good for this game. Now you can get a lot of unexpected failures because there is an element of RNG. I do think this RNG should be limited as the margins seem disproportional at times. This game should definitely rely more on the relation between the heroes and the events.
There is also a dynamic where you are undergoing an investigation because there is a traitor, and this is almost always a fun thing in a game. One of my favorite games was Lost Dimension. Where weeding out the traitors was essential.
At the full price of $6 this game more than meets its niche for the price. So for the value to quality I would say the game is a bargain when you consider what all you will spend $6 on.
This is a corporate simulator, not an action game as the title suggests. Well done for what it is.
I tend to not do reviews. But this game made me write one. I first heard of this game from a coworker. They told me about this game and how it's a superhero management type game. Said it looked similar to "This is the Police" and I can see the resemblance. I thought that sounded interesting, so i bought it a few days ago. Just now got to play it, and.... Well, it's not what I thought it would be.
To start, the art looks good. Not amazing, but nice to look at for me. Characters seem interesting in design. My favorite I saw was Moira if I remember her name right. She died on her first mission I sent her one. I'll get to that in a bit.
The gameplay is just choosing which hero to send out on missions. A mission pops up, choose a hero that best fits said mission, and send them. Now, that sounds insanely easy. That's because it is. That's all this game is. The heroes have "types" so to speak. Say one has a circle symbol and another has a square. A mission will pop up and you choose the hero with the corresponding symbol to go on it and the mission will have a better chance of success.
The missions range from easy missions, represented by a greed circle. Normal missions with a yellow circle with a "!" in it. and hard missions with a "!" in it. It tells you that specific mission is the one you should worry about the most. Heroes can and will die on those.
And that brings me to what I said earlier. Heroes can die in this game. The games doesn't necessarily give you a tutorial, but a "Help" section that gives you all the info you need. And in that document, it tells you about the mission levels. the hardest, red with the "!" symbol, is the most dangerous missions to send heroes on. They have the highest chance of dying. So that means I send Moira on the hard mission, right? No. I sent her on a green mission, correct matching symbol, and she died. And she wasn't the first one either. This happened three separate times, where I sent a hero on a easy mission, and they die. The description for the easy mission in the "Help" document says along the lines of "normal, easy event. Don't worry about it" My heroes only died on the green missions. I didn't even get to the point of any red missions that I can recall.
This probably seemed more like a rant that a review, so I apologize. It just annoys me that this games does have potential, but it falls way short of what it could be. Hopefully it can be improved upon later. but for now, I can't recommend it.
TL;DR No playing a tutorial, just reading one. The game becomes very repetitive within the first few minutes, all you're doing is clicking. Heroes die on easiest missions, not just hardest and the game does not communicate that.
I only played like 30 minutes of it and didn’t enjoy the gameplay because i couldn't get passed the bit of the game. But I went back to it and learned more about it and I really enjoyed reading all the text and how the outcomes played out.
The reason i couldn't get passed the first part is because the heroes you can hire have different "types" that synchronize with the missions. But the problem is there is no game logic to give you enough different types to pass all the missions, I found later it doesn't always matter which type you use? It's a bit odd how the gameplay actually works.
Like another review said, it has a lot of rng for heroes you can hire week by week.
The game is REALLY short. But there is some replay value in seeing the special solutions.
If they made a second one with more features and new heroes i would more than likely buy it.
Features they need to add are an interactive viewable map similar to This Is The Police.
The biggest con about this game is it was boring to just sit there and watch the time go by on the clock until you waited for missions. There was a map with each section of the city and yet you didn't actually get to see the map on the main game, you had to back out just to see it.. They gotta at least put a map on the main screen of the game for something like this.
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Additional Information
| Developer | Siberian Koala |
| Platforms | Windows, Mac, Linux |
| Age rating | None |
| Release date | October 22, 2021 |
| User reviews | 65% positive (37) |