Seek Girl V
Seek Girl V player count right now
- Playing now
- 0
- Peak 24h
- 1
- Peak 30d
- 1
- Record since SteamStat tracking began
- 1
Developer: DSGame
Publisher: DSGame
SteamStat started tracking Seek Girl V on November 7, 2026. The daily chart appears after 7 days of data.
Average players
Hourly detail
Seek Girl V player count by month
The peak so far in November 2026 is 1 players, 0 on average.
| Month | Average players | Change | Peak players |
|---|---|---|---|
| November 2026 (so far) | 0 | — | 1 |
From SteamStat's own samples of the Steam player count since tracking began. Change compares a month's average with the month before.
Seek Girl V price history on Steam
Prices in the US Steam store, USD.
- Price now
- $1.99
- Lowest recorded
- $0.99
- Highest recorded
- $1.99
- Price changes
- 17
Recent price changes
| Date | Price | Change |
|---|---|---|
| $1.99 | +101% | |
| $0.99 | -50% | |
| $1.99 | +101% | |
| $0.99 | -50% | |
| $1.99 | +101% | |
| $0.99 | -50% | |
| $1.99 | +101% | |
| $0.99 | -50% |
SteamStat has recorded the price of Seek Girl V since May 3, 2024. The lowest is the lowest paid price: free giveaways are not counted.
At a glance
Seek Girl V has 0 players in-game right now, 0% of its 24-hour peak of 1. The record since SteamStat started tracking it is 1 players, set on November 10, 2026. 919 Steam reviews rate it “Mostly Positive” (73% positive). Released on August 28, 2020 by DSGame. Current price: $1.99.
Estimated Steam sales
About 35,000 copies sold on Steam, most likely between 21,000 and 73,000.
Gross revenue: about $52,000. After refunds, VAT and Steam's cut, the developer keeps around $30,000.
Valve does not publish sales figures, so this is our estimate. It comes from 919 Steam reviews and the $1.99 base price, as of November 12, 2026. How we count
Description
Join the Discord
We have now opened the discord community, if you have any questions( ̄y▽, ̄)╭, please click the discord link on the right of (that is, support language below) join us ┏(゜ω ゜)=☞
Do you have any questions? I guess you have! !
This is a Sokoban casual game. Players need to control the male character to move to the female character to complete the task and enter the next level. However, there will be many holes in the process. At this time, the boy needs to push the square to fill the hole. To pass.
The ingenious design and exquisite character stand-up drawing make the players happy to think. Hurry up and use your brains to rescue the trapped girl.
Don't forget to collect the props by the way, that will be an important reminder to open the hidden level!
Supported languages: simplified chinese, english
Something wrong on this page? Let us know
Description and screenshots are provided by the publisher via the Steam Store page.
System Requirements
Windows
- OS *: Windows7/8/10
- Processor: Intel Core i5
- Memory: 4 GB RAM
- Graphics: NVIDIA Geforce GT 740
- Storage: 600 MB available space
- Sound Card: DirectX 11 Sound Device
User Reviews
⣿⣿⣿⡇⢩⠘⣴⣿⣥⣤⢦⢁⠄⠉⡄⡇⠛⠛⠛⢛⣭⣾⣿⣿⡏
⣿⣿⣿⡇⠹⢇⡹⣿⣿⣛⣓⣿⡿⠞⠑⣱⠄⢀⣴⣿⣿⣿⣿⡟
⣿⣿⣿⣧⣸⡄⣿⣪⡻⣿⠿⠋⠄⠄⣀⣀⢡⣿⣿⣿⣿⡿⠋
⠘⣿⣿⣿⣿⣷⣭⣓⡽⡆⡄⢀⣤⣾⣿⣿⣿⣿⣿⡿⠋
⠄⢨⡻⡇⣿⢿⣿⣿⣭⡶⣿⣿⣿⣜⢿⡇⡿⠟⠉
⠄⠸⣷⡅⣫⣾⣿⣿⣿⣷⣙⢿⣿⣿⣷⣦⣚⡀
⠄⠄⢉⣾⡟+Rep⠈⢻⣿⣷⣅⢻⣿⣿⣿⣿⣿⣶⣶⡆⠄⣤⡀
⠄⢠⣿⣿⣧⣀⣀⣀⣀⣼⣿⣿⣿⡎⢿⣿⣿⣿⣿⣿⣿⣇⠄⠈⠁
⠄⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢇⣎⢿⣿⣿⣿⣿⣿⣿⣿⣶⣶
⠄⠄⠻⢿⣿⣿⣿⣿⣿⣿⣿⢟⣫⣾⣿⣷⡹⣿⣿⣿⣿⣿⣿⣿⡟
⠄⠄⠄⠄⢮⣭⣍⡭⣭⡵⣾⣿⣿⣿⡎⣿⣿⣌⠻⠿⠿⠿⠟⠋
⠄⠄⠄⠄⠈⠻⣿⣿⣿⣿⣹⣿⣿⣿⡇⣿⣿⡿
⠄⠄⣀⣴⣾⣶⡞⣿⣿⣿⣿⣿⣿⣿⣾⣿⡿⠃
⣠⣾⣿⣿⣿⣿⣿⣹⣿⣿⣿⣿⣿⡟⣹⣿⣳⡄
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Now THIS is a Sokoban game! I love when boobs show up in game genres we are not used to seeing them in!
Seek Girl V, developed and published by DSGame, is a casual puzzle title that combines classic grid-based logic mechanics with anime-inspired character art and mature-themed unlockables. As part of the broader Seek Girl series, this installment shifts more decisively toward Sokoban-style puzzle design, asking players to think carefully about spatial positioning and movement rather than relying on reflexes or quick reactions. The result is a straightforward but methodical experience built around short stages and incremental visual rewards.
The core gameplay revolves around navigating a compact grid filled with obstacles, movable blocks, and holes. The objective in each stage is simple: push blocks into designated spaces in order to clear a path and reach the girl positioned somewhere on the map. Movement is restricted to directional steps, and once a block is pushed into an incorrect position, it can potentially trap the player, forcing a restart. This creates a light but consistent layer of strategic planning, as players must think several moves ahead to avoid soft-locking themselves.
Mechanically, the puzzles are easy to understand but occasionally require patience and careful sequencing. Early levels serve as gentle introductions to the basic rules, while later stages add slightly more complex layouts and tighter spaces. However, the overall difficulty curve remains accessible rather than punishing. The game does not aim to be a deeply challenging logic experience; instead, it provides a relaxed pace that makes it suitable for short play sessions.
Visually, Seek Girl V adopts a minimalist puzzle interface contrasted with more detailed anime-style character artwork. The grid environments are simple and functional, ensuring that attention remains on block placement and movement. As players progress, character illustrations are unlocked, forming the primary sense of reward beyond level completion. These illustrations lean into mature and suggestive themes, which define much of the game’s niche appeal. The adult content is not embedded directly into gameplay mechanics but instead presented as collectible artwork tied to puzzle progression.
The structure of the game emphasizes brevity and repetition. Levels are short and self-contained, making it easy to complete several in one sitting. However, the limited variation in mechanics means that the experience can feel repetitive over extended play. There are few additional systems layered on top of the core Sokoban formula—no branching paths, alternate puzzle modes, or dynamic environmental hazards—so the appeal depends largely on enjoyment of the fundamental block-pushing concept.
As part of a continuing series, Seek Girl V reflects incremental experimentation within a consistent thematic framework. Earlier entries in the franchise leaned more heavily into simplistic mini-game interactions, while this version places greater emphasis on logical problem-solving. This shift suggests a gradual refinement of gameplay structure, though the overall scope remains modest.
Ultimately, Seek Girl V is best suited for players who appreciate straightforward puzzle mechanics combined with anime-style collectible art. It does not attempt to innovate within the puzzle genre or deliver deep narrative content. Instead, it offers a compact, accessible experience focused on short bursts of logic-based gameplay and themed visual rewards. For those seeking a lightweight Sokoban-inspired title with mature aesthetics, it provides exactly that—simple, contained, and designed for niche appeal rather than broad complexity.
Rating: 7/10
Seek Girl V (Seek Girl 5) — Achievements: 50 total | Steam Deck: Unknown (Valve: Indeterminate)
[quote]
TL;DR: Same “mini-games to unlock artworks” concept, still with a free Steam patch for mature content, still a sale/bundle purchase. The good news: gameplay finally evolves into real moving-character puzzle stages (push blocks, avoid hazards), so you actually think a bit. The bad news: artworks feel more uneven and the mature content has fewer meaningful variations than the early entries.
[/quote]
Seek Girl V is one of the first entries in the series that actually tries to change the gameplay instead of copy-pasting the same loop.
You still have the same foundation: play small stages, unlock images, progress through artwork “levels”, and (if you want the explicit version) install the free mature patch available on Steam. That part is business as usual.
What changes is the mini-game itself: instead of pure “find shapes in the picture”, you control a character on separate puzzle boards. Each stage is its own little logic problem: move stones/blocks, avoid obstacles, figure out the safe route, and complete the board. It’s still simple, but it demands more attention and feels more like an actual game. That’s a real upgrade for the series.
Now the weaker side: the artworks. They’re not ugly — globally they’re fine — but the quality is uneven. Some look solid, others feel cheaper. And even with the patch, you’re not back to the “early entries” vibe in terms of variety/choices: it’s more limited, less generous.
Technically, it runs clean and responsive. The only “value” rule remains unchanged: don’t pay full price for this kind of content. Bundle or deep sale.
Bottom line: I still recommend it (light yes), mainly because the gameplay finally evolves. But the art side feels like it’s not improving, and the series gives off a “resting on its formula” vibe. If future entries don’t push further, it’s going to stagnate.
QUICK SNAPSHOT
[table equalcells=1]
[tr][th]Category[/th][th]Info[/th][/tr]
[tr][td]Recommendation[/td][td]Recommended — only on sale / bundle[/td][/tr]
[tr][td]Genre[/td][td]Casual puzzle stages / gallery unlocker[/td][/tr]
[tr][td]Core loop[/td][td]Solve stages → unlock artworks (multi-stage) → gallery[/td][/tr]
[tr][td]What’s new[/td][td]Real moving-character puzzle boards (push blocks, avoid hazards)[/td][/tr]
[tr][td]Achievements[/td][td]Yes — 50 total[/td][/tr]
[tr][td]Mature content[/td][td]Yes — via free Steam patch (Explicite Nudity,Explicite Sex,Submission,Bondage,Sticky Fluid)[/td][/tr]
[tr][td]Steam Deck[/td][td]Indeterminate / not officially rated[/td][/tr]
[tr][td]Value[/td][td]Same rule: bundle or deep sale[/td][/tr]
[/table]
VISUALS & SOUND
[table equalcells=1]
[tr][th]Category[/th][th]Notes[/th][/tr]
[tr][td]Art style[/td][td]Anime pin-up gallery style[/td][/tr]
[tr][td]Graphics quality[/td][td]Uneven: some good, some weaker[/td][/tr]
[tr][td]Mature scenes[/td][td]Patch adds explicit content, but fewer strong variations than early entries[/td][/tr]
[tr][td]Audio / Music[/td][td]Does the job; not memorable[/td][/tr]
[/table]
GAMEPLAY & TECH
[table equalcells=1]
[tr][th]Category[/th][th]Notes[/th][/tr]
[tr][td]Puzzle design[/td][td]More engaging than previous entries; actual stage logic[/td][/tr]
[tr][td]Difficulty[/td][td]Medium-low, but higher than Seek Girl 3/4[/td][/tr]
[tr][td]Controls / feel[/td][td]Responsive and clean[/td][/tr]
[tr][td]Tech polish[/td][td]Stable; no major issues[/td][/tr]
[/table]
RATINGS
[table equalcells=1]
[tr][th]Category[/th][th]Score[/th][/tr]
[tr][td]Overall[/td][td]★★★☆☆[/td][/tr]
[tr][td]Story / Emotion[/td][td]★☆☆☆☆[/td][/tr]
[tr][td]Originality[/td][td]★★☆☆☆[/td][/tr]
[tr][td]Gameplay[/td][td]★★★☆☆[/td][/tr]
[tr][td]Art / Presentation[/td][td]★★★☆☆[/td][/tr]
[tr][td]Audio[/td][td]★★★☆☆[/td][/tr]
[tr][td]Pacing[/td][td]★★★☆☆[/td][/tr]
[tr][td]Tech polish[/td][td]★★★☆☆[/td][/tr]
[/table]
Final verdict: Seek Girl V finally changes the formula with real character-based puzzle boards, which makes it more engaging than Seek Girl 3/4. Art is still uneven and the mature content feels less varied than early entries, so it’s a “light yes” — but only on sale or in a bundle.
Curator: MexarGaming — https://steamcommunity.com/groups/mexargaming
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Additional Information
| Developer | DSGame |
| Publisher | DSGame |
| Platforms | Windows |
| Age rating | None |
| Release date | August 28, 2020 |
| User reviews | 73% positive (919) |
User Reviews
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