Birth ME Code
Birth ME Code player count right now
- Playing now
- 1
- Peak 24h
- 1
- Peak 30d
- 1
- Record since SteamStat tracking began
- 1
Developer: Miracle Moon
Publisher: Miracle Moon
SteamStat started tracking Birth ME Code on November 7, 2026. The daily chart appears after 7 days of data.
Average players
Hourly detail
Birth ME Code player count by month
Birth ME Code has 1 players in-game right now, and the 24-hour peak is 1. The peak so far in November 2026 is 1 players, 0 on average.
| Month | Average players | Change | Peak players |
|---|---|---|---|
| November 2026 (so far) | 0 | — | 1 |
From SteamStat's own samples of the Steam player count since tracking began. Change compares a month's average with the month before.
Birth ME Code price history on Steam
Prices in the US Steam store, USD.
- Price now
- $14.99
- Lowest recorded
- $7.49
- Highest recorded
- $19.99
- Price changes
- 23
Recent price changes
| Date | Price | Change |
|---|---|---|
| $14.99 | +43% | |
| $10.49 | -30% | |
| $14.99 | +25% | |
| $11.99 | -20% | |
| $14.99 | +100% | |
| $7.49 | -50% | |
| $14.99 | +25% | |
| $11.99 | -20% |
SteamStat has recorded the price of Birth ME Code since May 9, 2024. The lowest is the lowest paid price: free giveaways are not counted.
At a glance
Birth ME Code has 1 players in-game right now, 100% of its 24-hour peak of 1. The record since SteamStat started tracking it is 1 players, set on November 10, 2026. 95 Steam reviews rate it “Very Positive” (85% positive). Released on April 22, 2020 by Miracle Moon. Current price: $14.99.
Description

Six hours. One school. Six deaths. You are Pandora, the mastermind behind a game where everyone puts their life on the line. Your goal is simple: you must figure out who the traitor is and kill them, and then end the game before someone figures out you are the one behind their abduction and kills you. Will you manage to manipulate everyone's trust to fulfill your plans? Or will you fail and be erased? Even the mastermind behind a death game does not always know how the events will go...
Key features:
- Solve puzzles and hack for information! As the mastermind of the death game, you have the ability to hack into other characters' helmets to see what they see and hear what they hear. Use that knowledge to keep ahead of the participants!
- Use TRUST to radically change the story! By making different choices, you can change which characters you have TRUST with, which will lead to different outcomes. Only by trying different things will you attain new story routes!
- Mandatory autosaving: choices matter! Once you've made a choice for your save file, that choice is locked in. Be sure to weight your options or else you may end up with devastating outcomes! Thankfully, the game comes equipped with 24 file slots to let you retry.
- One flowchart to use with each new file! Equipped with a complex flowchart, you can change your choices on the fly in any new blank save file as long as all options for a given choice have been previously done. You can think of it as one bigger puzzle where you change choices to access new routes and dive in at any unlocked point! The one in control of the flow is YOU.
- The game remembers what you've done! While each save file is a separate route, the game takes into account all that you've done and remembers. Perhaps even, revisiting older saves at a later time may unlock additional content for that file...
Note: Only 16:9 resolution ratio is fully supported.
Supported languages: english
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Description and screenshots are provided by the publisher via the Steam Store page.
System Requirements
Windows
- OS *: Windows 7 Home Premium 64-bit
- Processor: AMD A6-3650 Llano 32nm Technology
- Memory: 4 GB RAM
- Graphics: 512MB ATI AMD Radeon HD 6450
- Storage: 605 MB available space
- Sound Card: Pretty much anything
User Reviews
good.
Wow!
I REALLY enjoyed this one. Everything is a step up from the previous game.
Art is better. Music is great. Story is complex, philosophical and very engaging. Gameplay was... added!
My main criticism would just be how obtuse some of the puzzles are, the hints barely helped on a fair few of them. The 'Trust' system could have been better explained early on as well.
Looking forward to starting the 3rd game!
I enjoyed Head AS Code, the prequel game, enough that I immediately hopped over to this game. Head AS Code was plagued with grammatical errors, but it wasn't egregious enough to impact the experience for me. Birth ME Code is another story. The strange grammar and tense switches creates major problems in narrative given all the actual rules to follow and the logical deductions the player has to make. With the imprecise nature of the wording, the effect is far more aggravating than the prequel. Just some quick examples:
"And also, you haven't been exploring with the others earlier."
"You can't see it just yet, but the cylinder in the middle will be gone… In front of you, once your vision will have come back, will be a shotgun."
"Hopefully you didn't kill off your best puzzle solver yet, or else you would regret it now."
In a game like this, the explanation of the rules and any infodumps must be tight and concise. The author seems to be someone who learned English as a second language, and unfortunately this writing style really impedes on the player's understanding of the entire story.
As an improvement, or perhaps in some cases a deprovement, there are actually puzzles to solve in this game. It's still barebones in terms of escape room, but there are puzzles nonetheless. Unfortunately they are essentially all riddles - most are wordplay, some require abstract thinking, some are just plain not good. Especially towards the end, the more nonobvious puzzles gate the story.
Head AS Code is relatively linear in path, whereas this game actually uses a flag system to determine the route. Unfortunately the narrative isn't tight enough to support this switch, which results in some glaring plot inconsistencies and continuities. It's quite immersion breaking in my opinion. Two glaring ones that stand out to me:
1) In all routes, it doesn't matter who you choose to vote for. It always states something like "Character X's face popped up," which is totally fine. In one specific instance, the game railroads you into choosing a specific character, but still gives you the option of choosing someone else. If you choose someone else, the next scene it still treats it like you chose the character you're supposed to pick. Why even bother giving a choice?
2) After Deduction 4, there's a specific sequence where you see certain shenanigans happen to the voting machines. You literally see exactly what a specific character does to manipulate the vote, and yet if you don't have enough TRUST with certain characters, the MC never brings that up and acts all surprised at the result. It doesn't make any sense.
The ending is also big disappointment. It's essentially a big wall of text with lots of pseudoscience jargon, I literally can't tell exactly what the game is trying to relate to the player. I'm almost entirely sure the ending mixes up characters G and H at several points, which, combined with the dubious ability of the author to use the correct grammatical tenses, results in unacceptable levels of confusion.
Overall, I was tempted to give this game a thumbs down, but I still feel like I got enough enjoyment out of it for a thumbs up. I really hope the writing in the 3rd game is better.
Another gripe that require some MINOR SPOILERS
The mastermind's justification for kidnapping the characters for this death game is weak. Most of the characters are high schoolers, as young as 13 or 14 years old. Yeah, many of them did some bad stuff, but there's a reason that we have a juvenile justice system and don't just lump children together with adults in prison (for the most part). Seriously, giving a kid the death sentence for forgery is beyond the pale. The main character just accepting the mastermind's explanation is bizarre.
Cool mystery/escape room game!
(Post 100% completion, no spoilers review)
This is one of the best death games I've played. It has great atmosphere, characters, themes, story, music, mechanics. I also love the masked character designs, and ME's design
Once I started reading, I pretty much was only thinking about completing it. I felt really immersed
I have only a few grievances:
- The ending feels somewhat disconnected from the story leading up to it (though I still found it very interesting)
- The flowchart can be difficult to navigate (but satisfying once you figure it out)
I really love this game. You may as well
Additional Information
| Developer | Miracle Moon |
| Publisher | Miracle Moon |
| Platforms | Windows |
| Age rating | None |
| Release date | April 22, 2020 |
| User reviews | 85% positive (95) |