Drift Of The Hill

Drift Of The Hill

Drift Of The Hill player count right now

Playing now
0
Peak 24h
1
Peak 30d
2
Record since SteamStat tracking began
2
3.0
Mostly Positive
Steam Store

Developer: RewindApp

Publisher: RewindApp

SteamStat started tracking Drift Of The Hill on November 7, 2026. The daily chart appears after 7 days of data.

Average players

1
24 hours
0
7 days
0
30 days

Hourly detail

Resolution:

Drift Of The Hill player count by month

The peak so far in November 2026 is 2 players, 0 on average.

Month Average players Change Peak players
November 2026 (so far) 0 — 2

From SteamStat's own samples of the Steam player count since tracking began. Change compares a month's average with the month before.

Drift Of The Hill price history on Steam

Prices in the US Steam store, USD.

Price now
$1.49
Lowest recorded
$0.99
Highest recorded
$1.99
Price changes
19
$0.00 $1.00 $1.99 May 2024 Mar 2025 Jan 2026 Nov 2026 May 4, 2024 – Jun 4, 2024: $1.99Jun 4, 2024 – Jun 18, 2024: $0.99Jun 18, 2024 – Jul 5, 2024: $1.99Jul 5, 2024 – Jul 27, 2024: $0.99Jul 27, 2024 – Aug 29, 2024: $1.99Aug 29, 2024 – Sep 8, 2024: $0.99Sep 8, 2024 – Oct 8, 2024: $1.99Oct 8, 2024 – Nov 1, 2024: $0.99Nov 1, 2024 – Dec 15, 2024: $1.99Dec 15, 2024 – Jan 14, 2025: $0.99Jan 14, 2025 – Jan 22, 2025: $1.99Jan 22, 2025 – Feb 14, 2025: $0.99Feb 14, 2025 – Mar 5, 2025: $1.99Mar 5, 2025 – Mar 25, 2025: $0.99Mar 25, 2025 – Apr 14, 2025: $1.99Apr 14, 2025 – Apr 28, 2025: $0.99Apr 28, 2025 – Jun 2, 2025: $1.99Jun 2, 2025 – Jun 25, 2026: $0.99Jun 25, 2026 – Nov 11, 2026: $1.99Nov 11, 2026 – Nov 13, 2026: $1.49
Price Lowest recorded

Recent price changes

Date Price Change
$1.49 -25%
$1.99 +101%
$0.99 -50%
$1.99 +101%
$0.99 -50%
$1.99 +101%
$0.99 -50%
$1.99 +101%

SteamStat has recorded the price of Drift Of The Hill since May 4, 2024. The lowest is the lowest paid price: free giveaways are not counted.

Next Steam sale: Dec 17, 2026 – Jan 4, 2027 →

At a glance

Drift Of The Hill has 0 players in-game right now, 0% of its 24-hour peak of 1. The record since SteamStat started tracking it is 2 players, set on November 11, 2026. 792 Steam reviews rate it “Mostly Positive” (71% positive). Released on February 14, 2020 by RewindApp. Current price: $1.49.

Estimated Steam sales

About 30,000 copies sold on Steam, most likely between 18,000 and 63,000.

Gross revenue: about $44,000. After refunds, VAT and Steam's cut, the developer keeps around $26,000.

Valve does not publish sales figures, so this is our estimate. It comes from 792 Steam reviews and the $1.99 base price, as of November 12, 2026. How we count

Drift Of The Hill – screenshot 1 Drift Of The Hill – screenshot 2 Drift Of The Hill – screenshot 3 Drift Of The Hill – screenshot 4 Drift Of The Hill – screenshot 5 Drift Of The Hill – screenshot 6

Description

Our games you might like


About the Game



In DOTH you will have to master the art of drifting in the mountain passes!

Drift Of The Hill is a simulation game that will allow you to play as a driver in legendary cars on narrow and winding roads. Go down the hills by drifting, to music that will make you want to press the accelerator.

"Fill'er up. High octane"



Features :

■ More than 3 different cars!
■ 5 different maps!
■ Addictive drift system!
■ Realistic physics!
■ Detailed interior view!
■ Car characteristics are editable!
■ Replay system!
■ Day / night cycle!
■ Different climates!
■ Can be played with a controller!
■ Touge!
■ Eurobeat !

Supported languages: english

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Description and screenshots are provided by the publisher via the Steam Store page.

System Requirements

Windows

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 - 64bits
  • Processor: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
  • Memory: 2 GB RAM
  • Graphics: AMD Radeon HD 6450, Nvidia GeForce GT 460
  • Storage: 2 GB available space
  • Sound Card: Integrated
Recommended:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 - 64bits
  • Processor: AMD Six-Core CPU, Intel Quad-Core CPU
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon 290x, Nvidia GeForce GTX 970
  • Storage: 3 GB available space
  • Sound Card: Integrated

Mac

Minimum:
    Recommended:

      Linux

      Minimum:
        Recommended:

          User Reviews

          Recommended November 7, 2026 4:40 PM
          0 0

          peak

          Playtime: 86 hrs. Purchased on Steam
          Recommended June 25, 2026 4:27 PM
          0 0

          Really great game, very basic but good.

          Playtime: 12 hrs. Purchased on Steam
          Recommended June 3, 2026 7:11 PM
          2 0

          𝐀𝐛𝐨𝐮𝐭 𝐭𝐡𝐞 𝐠𝐚𝐦𝐞:

          I really liked the game, especially for my money. The game has very good physics, which in some ways is not inferior even to projects from larger studios. The game also has detailed settings for the car's parameters, such as transmission, suspension, engine, and so on.

          𝐑𝐞𝐬𝐮𝐥𝐭:

          At the moment, the game is raw, and it is purely a ride, but I hope that the developers will support this game, add new tracks and cars, cosmetic tuning and maybe even some kind of plot, then the game will have a bright future.

          𝐑𝐚𝐭𝐢𝐧𝐠: 𝟼/𝟷𝟶.

          𝓘𝓕 𝓨𝓞𝓤 𝓛𝓘𝓚𝓔𝓓 𝓜𝓨 𝓡𝓔𝓥𝓘𝓔𝓦 , 𝓨𝓞𝓤 𝓒𝓐𝓝 𝓣𝓗𝓡𝓞𝓦 𝓐 𝓟𝓡𝓞𝓕𝓘𝓛𝓔 𝓐𝓦𝓐𝓡𝓓 , 𝓘 𝓦𝓘𝓛𝓛 𝓑𝓔 𝓖𝓡𝓐𝓣𝓔𝓕𝓤𝓛 !

          Playtime: 137 hrs. Purchased on Steam Received for free
          Recommended October 30, 2025 5:27 AM
          2 0

          Drift of the Hill, developed and published by RewindApp, is a compact indie racing title that distills the essence of mountain drifting into a focused and straightforward experience. It doesn’t attempt to compete with high-end racing simulators or massive open-world driving games; instead, it narrows its scope to the thrill of carving through narrow downhill roads, where precision and rhythm matter more than speed. The game is clearly inspired by Japan’s touge culture and the underground drifting scene, embracing both the technical challenge of drifting and the aesthetic that surrounds it. It’s a game that aims to capture that familiar late-night drive feeling—headlights cutting through fog, tires squealing through hairpins, and eurobeat pumping through the speakers—as you fight both gravity and your own reflexes.

          At its core, Drift of the Hill is about simplicity. The player has access to a small selection of cars and a handful of mountain passes, each offering tight turns and steep slopes that test control rather than outright speed. The physics system is tuned to highlight momentum and countersteering, rewarding players who take the time to master its nuances. The drifting mechanics feel intuitive enough to grasp quickly but require finesse to perfect. Entering and sustaining a drift depends on subtle throttle adjustments and steering corrections, and when everything clicks—the right angle, the perfect slide through a corner—it produces a satisfying sense of flow. The feedback from the car, even with modest physics, is tangible enough to keep players experimenting for the best runs. It’s an experience built around short bursts of mastery, and when played in that spirit, it achieves its goal.

          Visually, the game captures the mood of downhill drifting rather than attempting realism. The environments, while limited in number, are designed with attention to atmosphere—mountain roads winding through misty forests or rocky passes illuminated by the glow of headlights and taillights. The day-and-night cycle enhances this tone, allowing players to drift under the sunset or through moonlit fog, evoking the ambiance of late-night races from classic car culture media. The lighting effects are simple but effective, and while the models and textures aren’t cutting-edge, they suit the game’s low-cost indie charm. What gives Drift of the Hill its personality is not its graphical fidelity but the way its visuals, music, and mechanics combine to create an almost nostalgic energy, one that recalls early-2000s racing games where the focus was purely on the joy of driving.

          The soundtrack plays a major role in defining the experience. The developers made a deliberate choice to include eurobeat tracks—an homage to the iconic music style synonymous with drifting subculture. The pulsing beats and fast tempo perfectly complement the intensity of hairpin turns and long drifts, reinforcing that sense of adrenaline and style. It’s a clever move that connects the game to its inspirations while giving each session a distinct rhythm. The audio design beyond the music is functional rather than impressive, with engine sounds that convey enough feedback to feel responsive but lack the depth or variation found in more advanced racing titles. Still, in the context of the game’s scale, the combination of sound and soundtrack succeeds in creating an energetic, arcade-like feel.

          In terms of content, Drift of the Hill is extremely limited, which is both its greatest weakness and its most defining trait. The game includes a small selection of vehicles and five primary maps, each with minor variations in layout and setting. There’s no campaign, progression system, or customization beyond basic car selection. Once you’ve mastered the tracks, there’s little incentive to keep playing beyond self-improvement and the sheer satisfaction of nailing perfect drifts. This minimalist approach can feel refreshing for players seeking short, focused gameplay sessions, but it will disappoint anyone looking for a robust or evolving experience. Without unlocks, leaderboards, or multiplayer modes, the replayability relies entirely on the player’s personal enjoyment of the driving mechanics. For some, that purity will be enough; for others, it will make the game feel like a prototype that stops just short of its full potential.

          Performance-wise, the game is optimized to run smoothly on even low-end PCs, which makes it accessible to nearly everyone. The controls respond well whether using a controller or keyboard, though the lack of advanced options or wheel support limits its appeal to serious sim-racing fans. Its small footprint and low price also make it easy to recommend as a casual diversion rather than a major investment. The overall presentation, while barebones, is cohesive: menus are straightforward, load times are quick, and there are few technical issues. It’s clear that the developer intended this as a short, polished slice of drifting rather than a sprawling experience, and within that narrow aim, it succeeds more often than it falters.

          Drift of the Hill ultimately thrives on its clarity of purpose. It’s not trying to reinvent the racing genre or deliver a complex career mode; it’s simply about the feeling of throwing your car sideways down a mountain and holding the drift until your tires scream. It’s a niche title, but one that knows exactly what it wants to be—an homage to touge drifting and the adrenaline of controlled chaos. The repetition, limited variety, and small scope prevent it from standing among the greats, yet for what it is, it delivers a compact and satisfying experience. For players who appreciate indie passion projects and the hypnotic loop of mastering a road one corner at a time, Drift of the Hill offers a brief but enjoyable ride down a winding, nostalgic slope.

          Rating: 7/10

          Playtime: 769 hrs. Purchased on Steam
          Not Recommended October 3, 2025 2:16 AM
          4 1

          ⠄⠄⢠⣿⣿⣿⣿⣿⢻⣿⣿⣿⣿⣿⣿⣿⣿⣯⢻⣿⣿⣿⣿⣆⠄⠄⠄
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          ⠄⠈⡆⣿⣿⣿⣿⣦⡙⠳⠄⠄⠄⠄⠄⠄⢀⣠⣤⣀⣈⠙⠃⠄⠿⢇⣿⡇⠄
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          ⠄⠄⢹⡘⣿⣿⣿⢿⣷⡀⠄⢀⣴⣾⣟⠉⠉⠉⠉⣽⣿⣿⣿⣿⠇⢹⣿⠃⠄
          ⠄⠄⠄⢷⡘⢿⣿⣎⢻⣷⠰⣿⣿⣿⣿⣦⣀⣀⣴⣿⣿⣿⠟⢫⡾⢸⡟⠄⠄
          ⠄⠄⠄⠄⠻⣦⡙⠿⣧⠙⢷⠙⠻⠿⢿⡿⠿⠿⠛⠋⠉⠄⠂⠘⠁⠞⠄⠄

          Playtime: 18 hrs. Purchased on Steam
          Read all 792 reviews on Steam →

          Additional Information

          Developer RewindApp
          Publisher RewindApp
          Platforms Windows
          Age rating None
          Release date February 14, 2020
          User reviews 71% positive (792)

          User Reviews

          71%
          562 positive and 230 negative reviews
          Updated: November 9, 2026 9:50 PM

          Active Players

          Profiles with the most playtime in the last 2 weeks